Search found 7 matches
- Sun Jul 16, 2006 5:47 pm
- Forum: General Discussion
- Topic: An old unfinished mod for the good of the community
- Replies: 1
- Views: 1332
An old unfinished mod for the good of the community
I have an old, unfinished mod that I would like to upload somewhere so the most people can use it. The mod is far from complete but since I have no desire to finish the concept on the current platform. Complete source, some explaination as to how it all works and why it works that way, the map .rmf ...
- Sat Sep 10, 2005 7:54 pm
- Forum: QuakeC Programming
- Topic: Problem with .GroundEntity
- Replies: 5
- Views: 3213
- Sat Sep 10, 2005 4:54 pm
- Forum: QuakeC Programming
- Topic: Problem with .GroundEntity
- Replies: 5
- Views: 3213
Problem with .GroundEntity
I've created a Lost Soul style enemy that flies around and shoots toward the player and causes touch damage when it hits him. The code works well except when the enemy hits the player from above the hitbox. When it does that, it gives the enemy a .groundentity field at which point it quits taking ...
- Mon Jan 10, 2005 3:17 am
- Forum: QuakeC Programming
- Topic: Smoothing out the angles on a camera
- Replies: 4
- Views: 4519
An Old Problem
So what your trying to say is there is absolutely no way around this in regular .qc based quake coding at all, right?
- Sun Jan 09, 2005 2:46 pm
- Forum: QuakeC Programming
- Topic: Smoothing out the angles on a camera
- Replies: 4
- Views: 4519
Smoothing out the angles on a camera
I set up a cinematic where the camera circles an object while staying pointed towards it. I calculated the angle of the camera by
camera.angles = vectoangles(targ.origin - camera.origin);
where this is updated every cycle of the game, but the change in angle is only changing in whole units and ...
camera.angles = vectoangles(targ.origin - camera.origin);
where this is updated every cycle of the game, but the change in angle is only changing in whole units and ...
- Fri Oct 22, 2004 1:46 pm
- Forum: General Discussion
- Topic: Engine Mod Question
- Replies: 7
- Views: 7074
- Fri Oct 22, 2004 2:38 am
- Forum: General Discussion
- Topic: Engine Mod Question
- Replies: 7
- Views: 7074
Engine Mod Question
Are there any engines that support .mp3 format music? Preferably set up so that it could be changed from QC like cd tracks. If there is not, how hard would it be to implement?