Search found 40 matches
- Thu Feb 28, 2008 4:39 pm
- Forum: General Discussion
- Topic: Past Quakers
- Replies: 20
- Views: 7340
- Wed Feb 27, 2008 11:58 pm
- Forum: General Discussion
- Topic: Past Quakers
- Replies: 20
- Views: 7340
- Wed Feb 27, 2008 11:55 pm
- Forum: General Discussion
- Topic: Getting back in the game
- Replies: 9
- Views: 3574
- Tue Feb 26, 2008 11:17 pm
- Forum: General Discussion
- Topic: Getting back in the game
- Replies: 9
- Views: 3574
- Tue Feb 26, 2008 7:04 pm
- Forum: General Discussion
- Topic: Getting back in the game
- Replies: 9
- Views: 3574
Getting back in the game
Hey everyone, I've been on a long time hiatus from quake and have missed some great stuff it seems. I am looking to pick up a MOD I was working on a few years ago, but wanted to know what new programs have come out that I should be aware of. I was making this when Darkplaces first came out, is there ...
- Wed May 10, 2006 5:18 am
- Forum: QuakeC Programming
- Topic: Camera View Help
- Replies: 0
- Views: 3352
Camera View Help
im stumped on a camera problem. I am making a rts style sky camera, but I cant figre out the how to adjust its angles.
cam)make is run when the player spawns, and cam_move runs every player think. i need the angle to be offset to about 45 degrees, but all I can change is the position of the camera ...
cam)make is run when the player spawns, and cam_move runs every player think. i need the angle to be offset to about 45 degrees, but all I can change is the position of the camera ...
- Tue May 09, 2006 2:03 am
- Forum: General Discussion
- Topic: quake models
- Replies: 18
- Views: 5349
- Mon May 08, 2006 6:55 pm
- Forum: General Discussion
- Topic: quake models
- Replies: 18
- Views: 5349
quake models
what program do you use to model, i have been using an old freeware version of QME, but I think darkplaces engine can handle something more potent, any suggestions?
- Sun May 07, 2006 7:17 pm
- Forum: QuakeC Programming
- Topic: GOOD TUTORIALS
- Replies: 3
- Views: 2917
- Fri May 05, 2006 2:19 am
- Forum: General Discussion
- Topic: I am for real
- Replies: 12
- Views: 3934
- Fri May 05, 2006 2:10 am
- Forum: Quake Events
- Topic: May Speed Modding
- Replies: 4
- Views: 6227
- Fri May 05, 2006 2:09 am
- Forum: QuakeC Programming
- Topic: GOOD TUTORIALS
- Replies: 3
- Views: 2917
GOOD TUTORIALS
hey whats up, I have been away from inside3d for a while, but I just found my old web page and thought I would post it for you guys because the tutorials page might be helpful if you are new to quake. i wrote it in my boring computer class last year (I didnt pass it btw because I just worked on ...
- Fri Oct 21, 2005 8:52 pm
- Forum: QuakeC Programming
- Topic: darkplaces help with attach entities
- Replies: 6
- Views: 4509
ahh
i think i get it thanks man, hope to turn out something useful with all that work you put in for me
thanks again
-root
-root
- Fri Oct 21, 2005 3:55 am
- Forum: QuakeC Programming
- Topic: darkplaces help with attach entities
- Replies: 6
- Views: 4509
darkplaces help with attach entities
ive been reading through the darkplaces.qc trying to understand the quake3 attack entity script, and what ive gathered is that it allows seemless movement of one entity with another, such as say a weapon in the players hand (not first person tho) . Lets just say I wanted to make a hat or something ...
- Thu Oct 20, 2005 4:40 am
- Forum: QuakeC Programming
- Topic: darkplaces colored lights
- Replies: 2
- Views: 2330
THANKS!
holy shit you should have seen the smile on my face lol, thanks man-
-Root
-Root