Search found 40 matches

by RooT
Thu Feb 28, 2008 4:39 pm
Forum: General Discussion
Topic: Past Quakers
Replies: 20
Views: 7340

Yea I agree I tried to get into modding HL2, but it's just not fun to code because it's so much more work hah. Guess it can't be helped but that fits into the whole "why is no new game like quake" theory I guess, and continues to hi-jack this post :)
by RooT
Wed Feb 27, 2008 11:58 pm
Forum: General Discussion
Topic: Past Quakers
Replies: 20
Views: 7340

I can't remember too many, but Wazat did offer me kind advice a few times.
by RooT
Wed Feb 27, 2008 11:55 pm
Forum: General Discussion
Topic: Getting back in the game
Replies: 9
Views: 3574

Yea I did have a slight itch, round the back of my neck. Thought it was sun burn but you know what, Quake may have been calling me. Hah sad as it may be, to a different audience of course, I got such a smile just booting up my older computer and looking through my c:\quake folder :D
by RooT
Tue Feb 26, 2008 11:17 pm
Forum: General Discussion
Topic: Getting back in the game
Replies: 9
Views: 3574

Thanks Entar! Just what I was looking for, now to dust off those old QC files,
Cheers!
by RooT
Tue Feb 26, 2008 7:04 pm
Forum: General Discussion
Topic: Getting back in the game
Replies: 9
Views: 3574

Getting back in the game

Hey everyone, I've been on a long time hiatus from quake and have missed some great stuff it seems. I am looking to pick up a MOD I was working on a few years ago, but wanted to know what new programs have come out that I should be aware of. I was making this when Darkplaces first came out, is there ...
by RooT
Wed May 10, 2006 5:18 am
Forum: QuakeC Programming
Topic: Camera View Help
Replies: 0
Views: 3352

Camera View Help

im stumped on a camera problem. I am making a rts style sky camera, but I cant figre out the how to adjust its angles.
cam)make is run when the player spawns, and cam_move runs every player think. i need the angle to be offset to about 45 degrees, but all I can change is the position of the camera ...
by RooT
Tue May 09, 2006 2:03 am
Forum: General Discussion
Topic: quake models
Replies: 18
Views: 5349

ok thanks, ill give the gmax style a try, i use it for hl2
by RooT
Mon May 08, 2006 6:55 pm
Forum: General Discussion
Topic: quake models
Replies: 18
Views: 5349

quake models

what program do you use to model, i have been using an old freeware version of QME, but I think darkplaces engine can handle something more potent, any suggestions?
by RooT
Sun May 07, 2006 7:17 pm
Forum: QuakeC Programming
Topic: GOOD TUTORIALS
Replies: 3
Views: 2917

ya no problem, its written for everyone so spread the word
by RooT
Fri May 05, 2006 2:19 am
Forum: General Discussion
Topic: I am for real
Replies: 12
Views: 3934

haha holy shit i love MST, didnt know other people watch it? lol good idea, maybe a speed moding competition? lol the enforcer chace scene could be a standalone game of its own right ther. hit the siren!
by RooT
Fri May 05, 2006 2:10 am
Forum: Quake Events
Topic: May Speed Modding
Replies: 4
Views: 6227

i wish i knew when these things were, ive never tried one! but anyway I work alot so I would prolly not have time, but I would love to check it out sometime.
by RooT
Fri May 05, 2006 2:09 am
Forum: QuakeC Programming
Topic: GOOD TUTORIALS
Replies: 3
Views: 2917

GOOD TUTORIALS

hey whats up, I have been away from inside3d for a while, but I just found my old web page and thought I would post it for you guys because the tutorials page might be helpful if you are new to quake. i wrote it in my boring computer class last year (I didnt pass it btw because I just worked on ...
by RooT
Fri Oct 21, 2005 8:52 pm
Forum: QuakeC Programming
Topic: darkplaces help with attach entities
Replies: 6
Views: 4509

ahh

i think i get it thanks man, hope to turn out something useful with all that work you put in for me :P thanks again
-root
by RooT
Fri Oct 21, 2005 3:55 am
Forum: QuakeC Programming
Topic: darkplaces help with attach entities
Replies: 6
Views: 4509

darkplaces help with attach entities

ive been reading through the darkplaces.qc trying to understand the quake3 attack entity script, and what ive gathered is that it allows seemless movement of one entity with another, such as say a weapon in the players hand (not first person tho) . Lets just say I wanted to make a hat or something ...
by RooT
Thu Oct 20, 2005 4:40 am
Forum: QuakeC Programming
Topic: darkplaces colored lights
Replies: 2
Views: 2330

THANKS!

holy shit you should have seen the smile on my face lol, thanks man-
-Root