Search found 5 matches

by Zop
Tue Aug 30, 2016 6:58 pm
Forum: General Programming
Topic: code blocks editor settings help
Replies: 5
Views: 3995

Re: code blocks editor settings help

I'm a month too late, so I bet you found this already... Anyway, you want to change the color of the "caret". Go to menu: Settings -> Margins and Caret
by Zop
Sun May 29, 2016 8:56 am
Forum: QuakeC Programming
Topic: Endless terrain generator
Replies: 7
Views: 5263

Re: Endless terrain generator

I like the idea, but I can't tell what problem you have.

Do you get an error? When?
Did you make the terrain.bsp model? What map are you testing this on?
by Zop
Tue Jun 24, 2014 2:41 am
Forum: QuakeC Programming
Topic: Player falling through map (brushwork)
Replies: 5
Views: 1822

Re: Player falling through map (brushwork)

I'm wondering about other.owner.origin... I can't tell from this code, but perhaps you want other.origin?
by Zop
Tue Jun 24, 2014 2:37 am
Forum: QuakeC Programming
Topic: self.th_jump; [ Oh , this is a hack ! ]
Replies: 11
Views: 3115

Re: self.th_jump; [ Oh , this is a hack ! ]

I noticed that you tried to use SUB_Null in the animation, so I think you should know what [] really does... void () player_jump2 = [ 87, player_jump3 ] {}; void () player_jump3 = [ 66, player_jump4 ] {}; is the same as: void () player_jump2 = { self.frame = 87; self.think = player_jump3; self.nextt...
by Zop
Tue Jun 24, 2014 2:27 am
Forum: QuakeC Programming
Topic: changing map == restarting server? [SOLVED]
Replies: 5
Views: 1780

Re: changing map == restarting server?

I would say that running one progs, then compiling different code, then doing a map/changelevel command should give undefined (weird) results. I think a better test would be running the progs with a bug, then after seeing the problem, do a changelevel with the same progs to see if you get the same r...