Search found 5 matches
- Tue Aug 30, 2016 6:58 pm
- Forum: General Programming
- Topic: code blocks editor settings help
- Replies: 5
- Views: 3995
Re: code blocks editor settings help
I'm a month too late, so I bet you found this already... Anyway, you want to change the color of the "caret". Go to menu: Settings -> Margins and Caret
- Sun May 29, 2016 8:56 am
- Forum: QuakeC Programming
- Topic: Endless terrain generator
- Replies: 7
- Views: 5263
Re: Endless terrain generator
I like the idea, but I can't tell what problem you have.
Do you get an error? When?
Did you make the terrain.bsp model? What map are you testing this on?
Do you get an error? When?
Did you make the terrain.bsp model? What map are you testing this on?
- Tue Jun 24, 2014 2:41 am
- Forum: QuakeC Programming
- Topic: Player falling through map (brushwork)
- Replies: 5
- Views: 1822
Re: Player falling through map (brushwork)
I'm wondering about other.owner.origin... I can't tell from this code, but perhaps you want other.origin?
- Tue Jun 24, 2014 2:37 am
- Forum: QuakeC Programming
- Topic: self.th_jump; [ Oh , this is a hack ! ]
- Replies: 11
- Views: 3115
Re: self.th_jump; [ Oh , this is a hack ! ]
I noticed that you tried to use SUB_Null in the animation, so I think you should know what [] really does... void () player_jump2 = [ 87, player_jump3 ] {}; void () player_jump3 = [ 66, player_jump4 ] {}; is the same as: void () player_jump2 = { self.frame = 87; self.think = player_jump3; self.nextt...
- Tue Jun 24, 2014 2:27 am
- Forum: QuakeC Programming
- Topic: changing map == restarting server? [SOLVED]
- Replies: 5
- Views: 1780
Re: changing map == restarting server?
I would say that running one progs, then compiling different code, then doing a map/changelevel command should give undefined (weird) results. I think a better test would be running the progs with a bug, then after seeing the problem, do a changelevel with the same progs to see if you get the same r...