Search found 601 matches
- Thu Sep 27, 2007 1:03 pm
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 53961
- Thu Sep 27, 2007 3:57 am
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 53961
- Fri Sep 21, 2007 4:44 pm
- Forum: QuakeC Programming
- Topic: Walking and Running for player
- Replies: 5
- Views: 2248
I've looked into that sv_user.qc and I'm a bit unsure what it does. Does it override some other functions in other qc files? I'm seeing some stuff in some functions that are probably doing something same like the SV_PlayerPhysics. Yesterday I made some improved falling damage, but I didn't do it int...
- Fri Sep 21, 2007 1:37 pm
- Forum: QuakeC Programming
- Topic: Walking and Running for player
- Replies: 5
- Views: 2248
I plan to use it for playing different animations, playing footstep sounds and getting fatigued when running a lot... I also use DarkPlaces, so that movement vector sounds the best idea. I've already tried that velocity checking, but it seemed to work terrible. I didn't mind it looking slightly odd,...
- Fri Sep 21, 2007 3:52 am
- Forum: QuakeC Programming
- Topic: Walking and Running for player
- Replies: 5
- Views: 2248
Walking and Running for player
So how do I check if player is running or walking in qc?
- Fri Sep 07, 2007 5:18 pm
- Forum: QuakeC Programming
- Topic: DPM models?
- Replies: 17
- Views: 6146
- Mon Sep 03, 2007 1:12 am
- Forum: QuakeC Programming
- Topic: DPM models?
- Replies: 17
- Views: 6146
Now I've come to wonder can I define more than one texture per model part, so I could make the texture have animation or just some random or not so random variation in the texturing? edit: Just thought another question about them... Their limits.. how many polygons, vertices, frames, skins, bones, s...
- Tue Aug 14, 2007 9:00 am
- Forum: QuakeC Programming
- Topic: DPM models?
- Replies: 17
- Views: 6146
I personally don't want to see him naked. Lucky you, it appears to be a she :P And it's also going to be the player model on a mission to find some clothes... Yea, instead of finding weapons to kill monsters, you find clothes to bling bling other females and then they collapse from shock about seei...
- Mon Aug 13, 2007 2:11 pm
- Forum: QuakeC Programming
- Topic: DPM models?
- Replies: 17
- Views: 6146
Allright, that sounds like something useful for animations. What about the attachments.. could I attach pants or shirt to a model and they would animate properly? I'd be animating them together with the body model. Or is this attachment stuff more useful for more static models.. like attach a weapon...
- Sun Aug 12, 2007 12:06 pm
- Forum: QuakeC Programming
- Topic: DPM models?
- Replies: 17
- Views: 6146
Are there some tutorials on how to use them? Take advantage of the bones? Otherwise I'll probably end up using them like MDL models... if they work that way.. I suppose I can combine movement and attacking frames with the DPM? So I don't have sliding and attacking characters? Or need to do some move...
- Sat Aug 11, 2007 10:29 pm
- Forum: QuakeC Programming
- Topic: DPM models?
- Replies: 17
- Views: 6146
DPM models?
So what do they do? What can I do with them? So far I've only found out that I can export&convert models into them... I guess they're better than MD3.
- Mon Jan 02, 2006 9:38 pm
- Forum: QuakeC Programming
- Topic: Sound frequency/pitch
- Replies: 2
- Views: 2034
- Mon Jan 02, 2006 12:33 pm
- Forum: QuakeC Programming
- Topic: Sound frequency/pitch
- Replies: 2
- Views: 2034
Sound frequency/pitch
I managed to code an "ambient_generic"(like in half-life) function with qc. It can play any sound you want, any volume from 0-100(divided by hundred to get it into 0.00-1.00 format). It can also play the sounds with different attenuations(some sound radius). It also has an unfinished rando...
- Mon Jan 02, 2006 12:05 pm
- Forum: General Discussion
- Topic: Happy new yarr
- Replies: 17
- Views: 5288
- Sat Aug 06, 2005 7:31 pm
- Forum: QuakeC Programming
- Topic: Some questions about qc...
- Replies: 9
- Views: 4237
Aha, so about everything can be done, great thanks to you all! Oh yea, the ability to move in walls and ceilings.. I meant Alien style wall walk thing, should I said on the walls and ceilings? If something can walk in the floors, walls and ceilings, can the model rotate to match the floor, wall and ...