Search found 601 matches

by SusanMDK
Thu Sep 27, 2007 1:03 pm
Forum: General Discussion
Topic: ColdHeat
Replies: 232
Views: 53961

No Half-Life textures. All graphical content are done by me, except the Quake font, crosshair and the window borders. The textures are from some abandoned project I was doing some year ago, but I think I can use some of them in this project.
by SusanMDK
Thu Sep 27, 2007 3:57 am
Forum: General Discussion
Topic: ColdHeat
Replies: 232
Views: 53961

ColdHeat

It's my mod for DarkPlaces...

And without any more explanations...
here's a video: ColdHeat Demo 01
by SusanMDK
Fri Sep 21, 2007 4:44 pm
Forum: QuakeC Programming
Topic: Walking and Running for player
Replies: 5
Views: 2248

I've looked into that sv_user.qc and I'm a bit unsure what it does. Does it override some other functions in other qc files? I'm seeing some stuff in some functions that are probably doing something same like the SV_PlayerPhysics. Yesterday I made some improved falling damage, but I didn't do it int...
by SusanMDK
Fri Sep 21, 2007 1:37 pm
Forum: QuakeC Programming
Topic: Walking and Running for player
Replies: 5
Views: 2248

I plan to use it for playing different animations, playing footstep sounds and getting fatigued when running a lot... I also use DarkPlaces, so that movement vector sounds the best idea. I've already tried that velocity checking, but it seemed to work terrible. I didn't mind it looking slightly odd,...
by SusanMDK
Fri Sep 21, 2007 3:52 am
Forum: QuakeC Programming
Topic: Walking and Running for player
Replies: 5
Views: 2248

Walking and Running for player

So how do I check if player is running or walking in qc?
by SusanMDK
Fri Sep 07, 2007 5:18 pm
Forum: QuakeC Programming
Topic: DPM models?
Replies: 17
Views: 6146

The .skin file don't work. I can get it "do" two things: nothing at all or make the model completely invisible. But I found out a command for the compile txt files for dpmodel.exe that solves the texture loading problem without needing to edit the SMD files. So I just put texturedir model/...
by SusanMDK
Mon Sep 03, 2007 1:12 am
Forum: QuakeC Programming
Topic: DPM models?
Replies: 17
Views: 6146

Now I've come to wonder can I define more than one texture per model part, so I could make the texture have animation or just some random or not so random variation in the texturing? edit: Just thought another question about them... Their limits.. how many polygons, vertices, frames, skins, bones, s...
by SusanMDK
Tue Aug 14, 2007 9:00 am
Forum: QuakeC Programming
Topic: DPM models?
Replies: 17
Views: 6146

I personally don't want to see him naked. Lucky you, it appears to be a she :P And it's also going to be the player model on a mission to find some clothes... Yea, instead of finding weapons to kill monsters, you find clothes to bling bling other females and then they collapse from shock about seei...
by SusanMDK
Mon Aug 13, 2007 2:11 pm
Forum: QuakeC Programming
Topic: DPM models?
Replies: 17
Views: 6146

Allright, that sounds like something useful for animations. What about the attachments.. could I attach pants or shirt to a model and they would animate properly? I'd be animating them together with the body model. Or is this attachment stuff more useful for more static models.. like attach a weapon...
by SusanMDK
Sun Aug 12, 2007 12:06 pm
Forum: QuakeC Programming
Topic: DPM models?
Replies: 17
Views: 6146

Are there some tutorials on how to use them? Take advantage of the bones? Otherwise I'll probably end up using them like MDL models... if they work that way.. I suppose I can combine movement and attacking frames with the DPM? So I don't have sliding and attacking characters? Or need to do some move...
by SusanMDK
Sat Aug 11, 2007 10:29 pm
Forum: QuakeC Programming
Topic: DPM models?
Replies: 17
Views: 6146

DPM models?

So what do they do? What can I do with them? So far I've only found out that I can export&convert models into them... I guess they're better than MD3.
by SusanMDK
Mon Jan 02, 2006 9:38 pm
Forum: QuakeC Programming
Topic: Sound frequency/pitch
Replies: 2
Views: 2034

Ah well.. Thanks for the answer.. I'm happy it can at least do those couple things...
by SusanMDK
Mon Jan 02, 2006 12:33 pm
Forum: QuakeC Programming
Topic: Sound frequency/pitch
Replies: 2
Views: 2034

Sound frequency/pitch

I managed to code an "ambient_generic"(like in half-life) function with qc. It can play any sound you want, any volume from 0-100(divided by hundred to get it into 0.00-1.00 format). It can also play the sounds with different attenuations(some sound radius). It also has an unfinished rando...
by SusanMDK
Mon Jan 02, 2006 12:05 pm
Forum: General Discussion
Topic: Happy new yarr
Replies: 17
Views: 5288

Yarr! Me be a bloody pirate! Arr, me wish ya be hav'n a merry ne' yarr! Ahoy, me be doin' sum cybarr! steemfunk with pirates mod for DarrrrkPl'ces.
by SusanMDK
Sat Aug 06, 2005 7:31 pm
Forum: QuakeC Programming
Topic: Some questions about qc...
Replies: 9
Views: 4237

Aha, so about everything can be done, great thanks to you all! Oh yea, the ability to move in walls and ceilings.. I meant Alien style wall walk thing, should I said on the walls and ceilings? If something can walk in the floors, walls and ceilings, can the model rotate to match the floor, wall and ...