Search found 601 matches

by SusanMDK
Sat Oct 06, 2007 5:37 am
Forum: General Discussion
Topic: ColdHeat
Replies: 232
Views: 53819

by SusanMDK
Thu Oct 04, 2007 6:33 pm
Forum: QuakeC Programming
Topic: HUB level system?
Replies: 11
Views: 3552

Well.. I'm using DarkPlaces, so I'll have to ignore the engine suggestions :P That qc file looks allright to me, not too hard to understand what's going on... also looks like you had thinked the same stuff as I for some new attributes for the monsters... My transportation area idea was something lik...
by SusanMDK
Thu Oct 04, 2007 2:35 pm
Forum: Mapping
Topic: Vertex manipulation, GtkRadiant
Replies: 9
Views: 5404

Let's see... Some of these things I list now may not be new, but I'll try remembering if they were in version 7... I think I'll just list the interesting/useful ones.. Tools: - Mesh Warp, creates some grid and points.. then move them to distort the image - Warp Brush, lets you do similar stuff as th...
by SusanMDK
Thu Oct 04, 2007 1:59 pm
Forum: QuakeC Programming
Topic: HUB level system?
Replies: 11
Views: 3552

HUB level system?

Is it possible? I'm not going to start coding it right away, but since I'm soon starting to design some levels, I'll need to design them different if I can or can't go back and forth between the levels and have the enemies, corpses, weapon, item, bonus pickups stay wherever they were when you left t...
by SusanMDK
Thu Oct 04, 2007 1:43 pm
Forum: Engine Programming
Topic: Normal maps?
Replies: 2
Views: 2263

Allright, then everything seems to be good with my normal map render settings and the maps... :)
by SusanMDK
Wed Oct 03, 2007 10:05 pm
Forum: Engine Programming
Topic: Normal maps?
Replies: 2
Views: 2263

Normal maps?

Not really programming it, but how's it programmed to DarkPlaces? Which colour is top, which left? Or does it matter?
by SusanMDK
Tue Oct 02, 2007 6:38 pm
Forum: Mapping
Topic: Vertex manipulation, GtkRadiant
Replies: 9
Views: 5404

Splash screen can be toggled off. Same with toolbars, you can float them or you can dock them to the sides of the screen. You can set the toolbars minimize or temporarily hide when you're not using them, if they're floating kind of and are floating in the way of your drawing. They can be disabled co...
by SusanMDK
Tue Oct 02, 2007 5:47 pm
Forum: Mapping
Topic: Vertex manipulation, GtkRadiant
Replies: 9
Views: 5404

Goes kinda offtopic now, but whatever... I think photoshop is much worse than Paint Shop Pro 8. Photoshop sucks really bad and I wonder why it's so popular in the media business. It's more expensive than Paint Shop Pro, it has worse user interface, which makes it very slow to draw anything. Everytim...
by SusanMDK
Tue Oct 02, 2007 2:22 pm
Forum: Mapping
Topic: Vertex manipulation, GtkRadiant
Replies: 9
Views: 5404

Ooh, I didn't know about that 3 point clipping. It's great. Though I had to reshape my objects a bit for it to work right.
by SusanMDK
Tue Oct 02, 2007 12:59 am
Forum: Mapping
Topic: Vertex manipulation, GtkRadiant
Replies: 9
Views: 5404

Vertex manipulation, GtkRadiant

Is there any way to make it stop moving the vertices automatically? It constantly wants to keep the brush shape valid, but sometimes I just need to get the brush into an invalid shape momentarily. Then I need to cut the brush into really simple pyramid shaped objects and later csg merge them. The br...
by SusanMDK
Mon Oct 01, 2007 2:22 pm
Forum: QuakeC Programming
Topic: Save/Load Game and Weapons
Replies: 2
Views: 1389

This definitely sounds better than that spawning stuff, though now it seems to be working. But who knows if there's some more situations when it wants to spawn too much... My weapons handling system is a bit not so solid and smooth. Using faster slowmo rate breaks it completely. The firing sequence ...
by SusanMDK
Mon Oct 01, 2007 2:05 pm
Forum: General Discussion
Topic: Pretty water!
Replies: 80
Views: 74136

What shader stuff hl2 used? I got that kind of water effects in it when I played it with this card...
by SusanMDK
Mon Oct 01, 2007 1:18 pm
Forum: General Discussion
Topic: Pretty water!
Replies: 80
Views: 74136

It's just so old.. Geforce Ti-4200 128MB... Or should it support that glsl stuff?
by SusanMDK
Sun Sep 30, 2007 10:46 pm
Forum: General Discussion
Topic: Pretty water!
Replies: 80
Views: 74136

It certainly look great. Probably too great for my computer :P

yep.. too great, I only get some colourful textures that do water scroll as usual...
by SusanMDK
Sun Sep 30, 2007 10:43 pm
Forum: QuakeC Programming
Topic: Save/Load Game and Weapons
Replies: 2
Views: 1389

Save/Load Game and Weapons

I solved my error, but you may take a look... I have some trouble with save and load game and weapons using viewmodelforclient. This is how it is when it's working: When I change a weapon, the old one goes down and when it's down and out of view, it is removed and then the new weapon is spawned to t...