I've ripped some more textures from Half-Life:
Pfff.....
And their 3D models:
http://koti.mbnet.fi/jeejeeje/wip/texture.png
http://koti.mbnet.fi/jeejeeje/wip/wallsfalling.jpg
Search found 601 matches
- Sat Oct 06, 2007 5:37 am
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 53819
- Thu Oct 04, 2007 6:33 pm
- Forum: QuakeC Programming
- Topic: HUB level system?
- Replies: 11
- Views: 3552
Well.. I'm using DarkPlaces, so I'll have to ignore the engine suggestions :P That qc file looks allright to me, not too hard to understand what's going on... also looks like you had thinked the same stuff as I for some new attributes for the monsters... My transportation area idea was something lik...
- Thu Oct 04, 2007 2:35 pm
- Forum: Mapping
- Topic: Vertex manipulation, GtkRadiant
- Replies: 9
- Views: 5404
Let's see... Some of these things I list now may not be new, but I'll try remembering if they were in version 7... I think I'll just list the interesting/useful ones.. Tools: - Mesh Warp, creates some grid and points.. then move them to distort the image - Warp Brush, lets you do similar stuff as th...
- Thu Oct 04, 2007 1:59 pm
- Forum: QuakeC Programming
- Topic: HUB level system?
- Replies: 11
- Views: 3552
HUB level system?
Is it possible? I'm not going to start coding it right away, but since I'm soon starting to design some levels, I'll need to design them different if I can or can't go back and forth between the levels and have the enemies, corpses, weapon, item, bonus pickups stay wherever they were when you left t...
- Thu Oct 04, 2007 1:43 pm
- Forum: Engine Programming
- Topic: Normal maps?
- Replies: 2
- Views: 2263
- Wed Oct 03, 2007 10:05 pm
- Forum: Engine Programming
- Topic: Normal maps?
- Replies: 2
- Views: 2263
Normal maps?
Not really programming it, but how's it programmed to DarkPlaces? Which colour is top, which left? Or does it matter?
- Tue Oct 02, 2007 6:38 pm
- Forum: Mapping
- Topic: Vertex manipulation, GtkRadiant
- Replies: 9
- Views: 5404
Splash screen can be toggled off. Same with toolbars, you can float them or you can dock them to the sides of the screen. You can set the toolbars minimize or temporarily hide when you're not using them, if they're floating kind of and are floating in the way of your drawing. They can be disabled co...
- Tue Oct 02, 2007 5:47 pm
- Forum: Mapping
- Topic: Vertex manipulation, GtkRadiant
- Replies: 9
- Views: 5404
Goes kinda offtopic now, but whatever... I think photoshop is much worse than Paint Shop Pro 8. Photoshop sucks really bad and I wonder why it's so popular in the media business. It's more expensive than Paint Shop Pro, it has worse user interface, which makes it very slow to draw anything. Everytim...
- Tue Oct 02, 2007 2:22 pm
- Forum: Mapping
- Topic: Vertex manipulation, GtkRadiant
- Replies: 9
- Views: 5404
- Tue Oct 02, 2007 12:59 am
- Forum: Mapping
- Topic: Vertex manipulation, GtkRadiant
- Replies: 9
- Views: 5404
Vertex manipulation, GtkRadiant
Is there any way to make it stop moving the vertices automatically? It constantly wants to keep the brush shape valid, but sometimes I just need to get the brush into an invalid shape momentarily. Then I need to cut the brush into really simple pyramid shaped objects and later csg merge them. The br...
- Mon Oct 01, 2007 2:22 pm
- Forum: QuakeC Programming
- Topic: Save/Load Game and Weapons
- Replies: 2
- Views: 1389
This definitely sounds better than that spawning stuff, though now it seems to be working. But who knows if there's some more situations when it wants to spawn too much... My weapons handling system is a bit not so solid and smooth. Using faster slowmo rate breaks it completely. The firing sequence ...
- Mon Oct 01, 2007 2:05 pm
- Forum: General Discussion
- Topic: Pretty water!
- Replies: 80
- Views: 74136
- Mon Oct 01, 2007 1:18 pm
- Forum: General Discussion
- Topic: Pretty water!
- Replies: 80
- Views: 74136
- Sun Sep 30, 2007 10:46 pm
- Forum: General Discussion
- Topic: Pretty water!
- Replies: 80
- Views: 74136
- Sun Sep 30, 2007 10:43 pm
- Forum: QuakeC Programming
- Topic: Save/Load Game and Weapons
- Replies: 2
- Views: 1389
Save/Load Game and Weapons
I solved my error, but you may take a look... I have some trouble with save and load game and weapons using viewmodelforclient. This is how it is when it's working: When I change a weapon, the old one goes down and when it's down and out of view, it is removed and then the new weapon is spawned to t...