Search found 601 matches
- Fri Apr 03, 2015 5:04 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6165694
Re: What are you working on?
Thought of some double weapon system for TigerCake. Shields & Tools on left arm, Weapons on right arm. The shield is a bit big, and should be transparent... Shield probably replaces armor. http://media.moddb.com/cache/images/games/1/36/35848/thumb_620x2000/shield.jpg The medikit can be used to h...
- Tue Mar 03, 2015 3:40 am
- Forum: General Discussion
- Topic: Tarbaby Quake
- Replies: 6
- Views: 2545
Re: Tarbaby Quake
Update... Yea, that teleport was a bit weird.. now it's a different key/action, and only teleports back to start. Otherwise some levels would allow player to teleport right in front of the level exit. That's a bit too much skipping. Now it's probably not necessary to use sv_nqplayerphysics 1 in FTE ...
- Sat Feb 28, 2015 5:48 pm
- Forum: General Discussion
- Topic: Tarbaby Quake
- Replies: 6
- Views: 2545
Re: Tarbaby Quake
Thanks, sv_nqplayerphysics 1 works. Then noticed another thing.. the ibar weapon icons aren't flashing when they appear, which kind of makes the leveling/level up progress less noticeable. I played entire Quake through with this last night. I was able to level up to 36 and half (just before the shub...
- Sat Feb 28, 2015 12:50 am
- Forum: General Discussion
- Topic: Tarbaby Quake
- Replies: 6
- Views: 2545
Tarbaby Quake
You are the Tarbaby, Spawn, Elastic Blue Blob with intent on taking over Shub-Niggurath's empire. The other Tarbabies have agreed to help you on your quest. The Tarbaby's abilities are Jumping/Bouncing from any surface, leeching health from enemies when bumping into them (mmm.. zombies), firing purp...
- Wed Feb 25, 2015 6:12 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6165694
Re: What are you working on?
jitspoe: I like the buildings too. Someday I want to make some textures/stuff like those... Animated my CookieRaider. The flying & swimming monsters also got some more up/down movement. http://media.moddb.com/cache/images/games/1/36/35848/thumb_620x2000/cookieraider_animated_001.jpg http://media...
- Sat Feb 14, 2015 10:12 pm
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 42464
Re: [DarkPlaces][WIP] Blaze
Yea, the textures were external and paletted... I also thought I like to have some variety. One project on a Doom engine and another on a Quake engine. And I tried some map, textures and the player model in Engoo some year/half year ago. But anyway, the current monster amounts are too much for (any?...
- Thu Feb 12, 2015 8:38 pm
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 42464
Re: [DarkPlaces][WIP] Blaze
All the textures were in the game's palette. I then tried to get all the ingame colors use it with glsl, but that was just so slow. With some crazy if/else jungle I was able to get some 80 colors without too much performance loss. In my other project I also tried some light boost/diminishing with a ...
- Thu Feb 12, 2015 6:18 pm
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 42464
Re: [DarkPlaces][WIP] Blaze
So, this project changed to a modified Chocolate-Doom engine (what do I write on the thread engine tag?). Trying to get DarkPlaces to look paletted/software Doom like just doesn't seem to work so well. And now there can be hundreds of aliens/things on screen without lags. Mmmm... I think I can progr...
- Fri Dec 12, 2014 6:40 pm
- Forum: Mapping
- Topic: Increase map bounds in NetRadiant
- Replies: 2
- Views: 5676
Re: Increase map bounds in NetRadiant
Maybe it's a q3map2 limit?
- Tue Dec 09, 2014 11:27 pm
- Forum: Project Showcase
- Topic: [DarkPlaces][WIP] TigerCake
- Replies: 14
- Views: 12514
Re: [DarkPlaces][WIP] TigerCake
I'd prefer not to need to edit the engine. Well, anyway, here's some more new stuff... New night sky. But I think I need to render the skies at higher resolution. The UltraPony is animated. There's a new little level for the UltraPonies, and a Quake like Start level with some difficulty selection ch...
- Tue Dec 09, 2014 9:45 pm
- Forum: Project Showcase
- Topic: [FTEQW] Mobster Massacre - a Ludum Dare #31 Entry
- Replies: 15
- Views: 15872
Re: [FTEQW] Mobster Massacre - a Ludum Dare #31 Entry
Nice little game. Reminds me of a game I made with Games Factory some many years ago. It had a one screen town and then giant worms came there and tried to eat player.
I got 40 points. Yea, it was kinda easy to just stand in one spot and just spam the pistol all around.
I got 40 points. Yea, it was kinda easy to just stand in one spot and just spam the pistol all around.
- Wed Dec 03, 2014 2:11 am
- Forum: Project Showcase
- Topic: [DarkPlaces][WIP] TigerCake
- Replies: 14
- Views: 12514
Re: [DarkPlaces][WIP] TigerCake
Here's a whole lot of new stuff... Menu/Etc GFX, all complete, nothing needed from id1 folder anymore, other than an empty folder being there. DarkPlaces got weird when it wasn't there and started saving configs and screenshots to some other folder in C:\... uhuh... 3 new weapons. Bolt Blaster: unli...
- Wed Nov 26, 2014 1:58 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6165694
Re: What are you working on?
Probably also looks better when there are hands holding it, and can be a higher in the view, and look a little bigger. I was doing some menu gfx yesterday, only to find out I made the text few pixels too tall, at least for the default quake menu stuff. I think I got my HUD numbers too tall as well. ...
- Tue Nov 25, 2014 4:09 pm
- Forum: Project Showcase
- Topic: [DarkPlaces][WIP] TigerCake
- Replies: 14
- Views: 12514
Re: [DarkPlaces][WIP] TigerCake
They had some kind of voices, but they're not audible enough with all the gunfire. About the only sounds you hear from them is their sight and idle sounds. They have 5 different pain sounds, but did anyone really hear any of these sounds? They have 4 death sounds + some 6 different explosions. These...
- Mon Nov 24, 2014 6:51 pm
- Forum: Project Showcase
- Topic: [DarkPlaces][WIP] TigerCake
- Replies: 14
- Views: 12514
Re: [DarkPlaces][WIP] TigerCake
Maybe I make the shells green, since the weapon that uses them fires green projectiles.. and then make the cells blue, since the weapon that uses them fires blue projectiles. The rockets holder could be yellow, like the bottom in the shells. Each item has some glowing part, so they should be visible...