Search found 7 matches

by Immorpher
Sun May 22, 2022 5:31 am
Forum: OpenGL Programming
Topic: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader
Replies: 10
Views: 14019

Re: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader

Thanks for your suggestion Eukara as Bandither has been updated to 1.4! This does not add any more new features, rather better support for more software. - ReShade support has been added, thus allowing it to be used for a lot more software. I had to convert the coding from GLSL to HLSL, thus I can l...
by Immorpher
Thu May 12, 2022 7:50 pm
Forum: OpenGL Programming
Topic: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader
Replies: 10
Views: 14019

Re: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader

On a google search I seen something like this

!!cvardf r_glsl_turbscale_reflect=1

So it looks like thats how its done! Ill get working on it
by Immorpher
Thu May 12, 2022 7:42 pm
Forum: OpenGL Programming
Topic: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader
Replies: 10
Views: 14019

Re: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader

For cvars in GLSL shaders, you can add something like: !!cvardf r_skipFoobar At the top of the shader (after your samplers) and then inside your functions: #if r_skipFoobar == 0 // inactive #else // active #endif Nice that seems simple enough! Is there a way to set a default value for the cvar? Lik...
by Immorpher
Sun May 08, 2022 5:37 pm
Forum: OpenGL Programming
Topic: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader
Replies: 10
Views: 14019

Re: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader

Perhaps jumping the shark with this one! The latest Bandither update lets you blend dither styles. This is to quench my obsession to add a bit of noise to dithers. But also I found you could get some funky results by blending two unrelated style. Also the motion noise now varies with time, so you ca...
by Immorpher
Fri May 06, 2022 5:23 pm
Forum: OpenGL Programming
Topic: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader
Replies: 10
Views: 14019

Re: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader

Spike would probably know exactly where to start in regards to SSAO! Oh I bet! I have pestered poor Spike so much in the past haha. From my researching I will need a depth buffer, which from the shader showcase it seems to have. A "normal" buffer with angles will help too. But if not, nor...
by Immorpher
Wed May 04, 2022 5:05 pm
Forum: OpenGL Programming
Topic: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader
Replies: 10
Views: 14019

Re: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader

I completely forgot that FTEQW had PK3 with its Quake 3 support. That will be easy to do! I have also made a recent update to add more dither types as well: https://twitter.com/immorpher64/status/1521324631604486144 I am still looking into ambient occlusion; I think I will start badgering more knowl...
by Immorpher
Sun May 01, 2022 4:40 pm
Forum: OpenGL Programming
Topic: [FTEQW] Bandither - A "Retro" Dithering and Colorband Shader
Replies: 10
Views: 14019

[FTEQW] Bandither - A "Retro" Dithering and Colorband Shader

Bandither is a non-linear color banding and dithering shader for GZDoom, FTEQW, Doom 64, and ReShade. It quantizes each color channel similar to 3D graphics hardware of the 1990's (Sega Saturn, Playstation 1, Nintendo 64, Voodoo 1/2) and can be skewed for darker games. It has multiple dithering mode...