float(string effectname) particleeffectnum = #335;
Returns 0 in FTE for a non-existent effect, but -1 in DarkPlaces.
FTE appears to be pretty promiscuous with it's csprogs, and will accept almost anything.
I looked at the DarkPlaces repo and I think the latest revisions are more forgiving of ...
Search found 38 matches
- Fri Aug 12, 2011 12:10 am
- Forum: General Discussion
- Topic: CSQC Standards: Lets bridge the Great Divide
- Replies: 9
- Views: 3639
- Sun Aug 07, 2011 8:20 am
- Forum: Engine Programming
- Topic: Daikatana alpha's palette...
- Replies: 22
- Views: 7029
- Fri Aug 05, 2011 6:35 am
- Forum: Engine Programming
- Topic: Daikatana alpha's palette...
- Replies: 22
- Views: 7029
- Mon Jul 25, 2011 12:12 am
- Forum: General Discussion
- Topic: Artill mod
- Replies: 3
- Views: 1553
- Fri Jul 22, 2011 12:41 pm
- Forum: General Discussion
- Topic: Artill mod
- Replies: 3
- Views: 1553
Artill mod
DarkPlaces version: http://triptohell.info/tsrv/artill/artilldp-07222011.zip
FTE version: http://triptohell.info/tsrv/artill/artillfte-07222011.zip
QuakeC source: http://triptohell.info/tsrv/artill/artillsrc-07222011.zip
This is a mod in which you're a tank shooting down planes and that's pretty ...
FTE version: http://triptohell.info/tsrv/artill/artillfte-07222011.zip
QuakeC source: http://triptohell.info/tsrv/artill/artillsrc-07222011.zip
This is a mod in which you're a tank shooting down planes and that's pretty ...
- Fri Apr 29, 2011 1:32 pm
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 71190
- Sat Apr 16, 2011 1:09 am
- Forum: QuakeC Programming
- Topic: QuakeC BNF
- Replies: 6
- Views: 3004
Re: QuakeC BNF
As far as I know no one has ever taken the time to write a BNF/EBNF for QuakeC and there's no formal language definition.
Base id QuakeC wouldn't be too difficult to write a BNF for I would think. It's just someone would have to bother with the effort. For variants such as FTEQCC though I'm not ...
Base id QuakeC wouldn't be too difficult to write a BNF for I would think. It's just someone would have to bother with the effort. For variants such as FTEQCC though I'm not ...
- Thu Apr 14, 2011 8:00 pm
- Forum: General Discussion
- Topic: Psp. Hated and loved
- Replies: 14
- Views: 5989
- Tue Mar 22, 2011 1:44 am
- Forum: Engine Programming
- Topic: Fog in WinQuake
- Replies: 28
- Views: 5747
- Mon Mar 21, 2011 8:22 am
- Forum: Engine Programming
- Topic: Fog in WinQuake
- Replies: 28
- Views: 5747
- Sun Mar 20, 2011 5:19 am
- Forum: Engine Programming
- Topic: Fog in WinQuake
- Replies: 28
- Views: 5747
Quake's lack of color variance makes any palette changes or attempts to fit it into 8/16-bit generic color palettes suffer too much. Maybe the fog might look better if your fog colormaps tried fitting to a Quake palette color ramp per distance instead of a straight up blend or something like that ...
- Mon Mar 14, 2011 2:42 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
The converted progs only works on FTE nightly and partially at that so it's not really usable anyway. If you really want the disassembly.. well uh here you go. I hope you know your QuakeC assembly.
- Sun Mar 13, 2011 8:55 pm
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
- Tue Mar 08, 2011 11:37 pm
- Forum: Engine Programming
- Topic: What do you guys think ?
- Replies: 15
- Views: 4686
It's a shame that CSQC is so complex and over-engineered. If it was possible to cut it down to the bare bones - i.e. a basic client-side scripting language that just ran some code, as opposed to this monster that interacts with entities and protocols and does a hostile takeover of so much of the ...
- Tue Mar 01, 2011 5:53 am
- Forum: Engine Programming
- Topic: Quake Video Code Rant
- Replies: 33
- Views: 8761
Well really FTE doesn't have a software renderer because I woke up one day and decided to remove the entire software renderer code because I was sick of looking at that and then committed that change in. So really I'm the one to blame for that. Spike just didn't feel like getting into a commit war ...






