Search found 41 matches
- Sat Jan 17, 2009 1:18 am
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 65359
Just a thought, when you decide to create an alien font then use english sized words and sentences it sort of ruins the effect, because its obvious that its normal text using different symbols. So maybe try using no spaces, writing vertically or in pattern shaped blocks, anything to make it look ...
- Wed Apr 30, 2008 6:59 pm
- Forum: General Discussion
- Topic: Aliens-Quake toatl conversion on telejano engine
- Replies: 85
- Views: 31579
- Wed Apr 23, 2008 6:09 pm
- Forum: General Discussion
- Topic: What would happen if...
- Replies: 46
- Views: 12200
- Wed Apr 23, 2008 12:39 pm
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 65359
Procedurally generated if that's DP, but you can customise the particle system to use external textures with a text file, dpmod has some examples.
There are some pre defined behaviours like fire, smoke etc, but if you need real control it's probably better to code your own effects (not actually that ...
There are some pre defined behaviours like fire, smoke etc, but if you need real control it's probably better to code your own effects (not actually that ...
- Tue Apr 22, 2008 1:53 am
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 65359
- Tue Apr 01, 2008 10:24 pm
- Forum: QuakeC Programming
- Topic: 2 Fishies-related questions
- Replies: 13
- Views: 4563
- Tue Apr 01, 2008 3:28 pm
- Forum: QuakeC Programming
- Topic: 2 Fishies-related questions
- Replies: 13
- Views: 4563
Just make the fish chase after a helper entity placed underneath the player when they are on the surface (using a waterlevel check). Provided the entity is still inside the players bounding box the player should take damage when the fish try to nibble it.
Also I should mention that Quoth apparently ...
Also I should mention that Quoth apparently ...
- Tue Apr 01, 2008 3:16 pm
- Forum: General Discussion
- Topic: A Change in the Winds
- Replies: 12
- Views: 4163
- Tue Apr 01, 2008 10:42 am
- Forum: QuakeC Programming
- Topic: 2 Fishies-related questions
- Replies: 13
- Views: 4563
- Tue Apr 01, 2008 10:38 am
- Forum: General Discussion
- Topic: Stealth Quake Released!
- Replies: 29
- Views: 30173
- Tue Apr 01, 2008 2:27 am
- Forum: General Discussion
- Topic: Stealth Quake Released!
- Replies: 29
- Views: 30173
Really like the psychological terror concept, but the problem I think is when the 'subliminal' popups are too frequent and predictable. In F.E.A.R. they would appear infrequently and when you were least expecting it, and just before other (but less sudden) disturbing scenes.
Maybe if they would pop ...
Maybe if they would pop ...
- Sat Mar 01, 2008 3:22 pm
- Forum: General Discussion
- Topic: 1997
- Replies: 14
- Views: 6514
- Sat Feb 09, 2008 12:16 pm
- Forum: General Discussion
- Topic: ColdHeat
- Replies: 232
- Views: 65359
http://hosted.planetquake.gamespy.com/bighouse/textures.asp?id=102
http://wadfather.planethalflife.gamespy.com/new/index.php?sid=b2e95b252f88dc40ca4acc9d011dde15&debug=wadinidebug&indexType=3&nI2=0&tI2=2&tI3=0&tID=685&tTX=9&tTT=40&tGM=0&tST=0&tSC=1&tTH=51&xRW=84&xOP=1
http://wadfather.planethalflife ...
http://wadfather.planethalflife.gamespy.com/new/index.php?sid=b2e95b252f88dc40ca4acc9d011dde15&debug=wadinidebug&indexType=3&nI2=0&tI2=2&tI3=0&tID=685&tTX=9&tTT=40&tGM=0&tST=0&tSC=1&tTH=51&xRW=84&xOP=1
http://wadfather.planethalflife ...
- Sat Jan 12, 2008 4:21 pm
- Forum: QuakeC Programming
- Topic: Land Mines
- Replies: 2
- Views: 1883
Something like:
Code: Select all
Grenade :: Spawn ()
{
self.think = GrenadeThink ();
self.nextthink = time + 0.1;
}
GrenadeThink ()
{
if (self.velocity = '0 0 0')
{
self.think = sub_Null();
self.touch = explode ();
}
self.nextthink = time + 0.1;
}
- Sun Nov 25, 2007 12:37 pm
- Forum: General Discussion
- Topic: Should the QuakeWiki Move To MediaWiki
- Replies: 21
- Views: 5870