Materials in Quake level editor
Materials in Quake level editor
I am using GTKRadiant 1.5 for building levels for Quake 1. How do I get my materials to behave like Water, Lava, Transparent glass ECT? I read a tutorial that said putting a ! infront of the file name would make a brush behave like water. Doesn't seem to work though.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews