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Sticky keys in DP

Posted: Tue Nov 30, 2004 8:37 pm
by Wazat
I've noticed that in DP, sometimes certain keys don't turn off when I release them. For example, I let go of the fire button but the player keeps firing, or when I'm running around I'll end up getting forced sideways or something as if I'm playing in a majorly lagged game. It just seems like releasing the keys isn't sending the -attack or -moveleft etc commands, or they're not being received, especially since one fix I've found for the problem is to just tap the offending key to turn it off.

Is this something anyone else has noticed, or is it local to my machine?

Re: Sticky keys in DP

Posted: Tue Nov 30, 2004 10:52 pm
by RenegadeC
I have this problem as well, very annoying I hope Havoc fixes it soon.
For now try -dinput .. seems to fix it a little but not too much (for me anyways).

Posted: Tue Nov 30, 2004 11:45 pm
by Wazat
I'm also getting missing skins/textures on occasion. Black shamblers, weird colors on ammo boxes, stretches of wall that are either black or something weirder...

Posted: Wed Dec 01, 2004 4:29 am
by RenegadeC
I don't have that problem, tried updating your video card drivers?

Re: Sticky keys in DP

Posted: Wed Dec 01, 2004 4:47 am
by LordHavoc
Wazat wrote:I've noticed that in DP, sometimes certain keys don't turn off when I release them. For example, I let go of the fire button but the player keeps firing, or when I'm running around I'll end up getting forced sideways or something as if I'm playing in a majorly lagged game. It just seems like releasing the keys isn't sending the -attack or -moveleft etc commands, or they're not being received, especially since one fix I've found for the problem is to just tap the offending key to turn it off.

Is this something anyone else has noticed, or is it local to my machine?
I was unaware of lost keys bugs with the directinput mode, sad.

You can try -nodinput on the commandline to get back to the old input driver, I'll have to default it back to -nodinput again it looks like.

Also SDL builds probably work fine. (Other than lack of key repeat, which I really need to implement)

Here's a release with an SDL build included.
http://icculus.org/twilight/darkplaces/ ... 5beta1.zip