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Prydon Modelling

Posted: Tue Apr 03, 2007 10:36 pm
by Chillo
everybody,

i know a lot of folks believe prydon is long dead. lately, however, i've been modelling for it. i don't know exactly what sparked such a vast interest in me, but i suddenly got a wild hair up my ass and decided to start up again. here's some screenies.

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i would like feedback too, please. i'm almost done with all the weapons.

Re: Prydon Modelling

Posted: Tue Apr 03, 2007 11:19 pm
by Preach
The mace is my favourite, and the designs on the shields are really cool too. They all look really good, my only suggestion would be to add a belt or something to the cloth armour. It has some nice details round the edges and is quite plain in the middle, so it looks a bit uneven in that screenshot.

Posted: Wed Apr 04, 2007 1:27 am
by frag.machine
All models looks really nice. An excellent job!

Posted: Wed Apr 04, 2007 3:31 am
by FrikaC
Great models, but I wish you hadn't started the thread with the phrase "prydon is long dead". It makes me sad.

Posted: Wed Apr 04, 2007 4:45 am
by Entar
FrikaC wrote:Great models, but I wish you hadn't started the thread with the phrase "prydon is long dead". It makes me sad.
But it's only that some people think it's long dead, not that it actually is. A lot of people think Quake is long dead, but nooooooo, it's still alive and, um, Quaking.

Posted: Wed Apr 04, 2007 4:56 am
by Chillo
Entar wrote, and i quote unquote,
But it's only that some people think it's long dead, not that it actually is. A lot of people think Quake is long dead, but nooooooo, it's still alive and, um, Quaking
exactly, Entar.

FrikaC, what ever happened to that database page with all the prydon information on it?

Posted: Wed Apr 04, 2007 5:05 am
by Chillo
i made a belt for the cloth. (lammellar??)

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Posted: Wed Apr 04, 2007 10:04 am
by Kell
Oh nice. Your skinning is really good. Skinning is my one failure when it comes to models; the 8-bit palette limit is a git. Wish I could hire you to finish the Quoth skinning :P

The last weapon, the short spear or dart: what's the source/inspiration for that?

[pedant] oh and in the first screenshot "shuriken" is incorrectly spelled [/pedant]

Posted: Wed Apr 04, 2007 3:17 pm
by FrikaC
Chillo wrote:Entar wrote, and i quote unquote,
But it's only that some people think it's long dead, not that it actually is. A lot of people think Quake is long dead, but nooooooo, it's still alive and, um, Quaking
exactly, Entar.

FrikaC, what ever happened to that database page with all the prydon information on it?
It still exists, http://www.inside3d.com/prydongate/beta/

Posted: Thu Apr 05, 2007 4:57 am
by Chillo
the sai:
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the skin is all mine, too.

Posted: Thu Apr 05, 2007 9:08 am
by Urre
Chillo, you rock too much, I must slap you.

*slaps Chillo*

You also working on a not so crazy high-poly playermodel replacement (too many polys don't look good on a q1 mdl format model)?

The Sai really looks like it's shining, which is quite an achievement with the Quake palette. Awesome, man!

Prydon still needs mappers though. Hey, don't look at me like that! I've lost my copy of BSP! BSP is available online you say? Other editors you say? Get off your fat ass and map you say? But I've lost my internet connection! Also my arms! And no, my toes aren't fit for clicking with a mouse.

Kell, you there, you know mapper people, get them to it! Prydon deserves the attention!

Posted: Thu Apr 05, 2007 9:46 pm
by Sajt
Good job Chillo! May you sire a host of no more than semi-retarded young. These look great.

Posted: Fri Apr 06, 2007 7:39 pm
by MauveBib
Those are some pretty damn MASH models :)

Posted: Sat Apr 07, 2007 1:44 am
by FrikaC
Mobile Army Surgical Hospital?

Posted: Sat Apr 07, 2007 6:49 am
by Chillo
The War Bow

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