Hi and thanks! To answer your question, no, I'm not part of inside3d "old guard". In fact, I think this post is only my 3rd.
Now, to answer your other questions:
Yes to all.Some user on YouTube said you're using Darkplaces engine, is it correct? Do you plan to make changes to it and release it?
We're not using that, no. Our lights are baked aside from some special effects.Are you also thinking to use Darkplaces' r_shadow_bouncegrid pseudo-global illumination or to improve it?
FTE is a great engine and we considered using it and did a few tests. We ultimately stayed with DP, and not because of any faults in FTE, but because we had already built so much in DP and it already provided us with everything we needed, so we stuck with it.As somebody knows, I'm a huge fan of FTE game engine and I adore Spike's work on maintaining, updating and fixing the engine (also with Eukara's help, of course). Can I ask you if you took in consideration to use FTE and, if yes, why then you didn't use it?
Nope, no phyiscs. We tossed around the idea using it to cause monsters to rag out after the death animation so they would rest more naturally on irregular geometry, but that's about it. Advanced physics looks too modern for what we're going for.Do you plan to add any physics engine (ODE, Bullet or PhysX) to add cinematic visuals like ragdolls, or cave debris fall down, barrels explode, etc
@frag.machine
I appreciate the insight and your offer - we may take you up on that!