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+chase_active

Posted: Wed Jun 17, 2015 7:34 pm
by Cobalt
Has any engine out there made chase active yet as a button like this yet perhaps instead of a cvar?

I am curious as a test experiment to do this to an engine, is it possible and what file(s) would you have to modify to make this possible...as I am not yet an engine coder and am thinking this maybe would be something small I can wrap my mind around to try and do. That is , if I ever figure out the right setup to start compiling in....and I would probably try it in a DP type build situation.

Re: +chase_active

Posted: Wed Jun 17, 2015 7:42 pm
by ericw
You can just do tihis in the console!

Code: Select all

alias +chase "chase_active 1"
alias -chase "chase_active 0"
bind p chase

Re: +chase_active

Posted: Wed Jun 17, 2015 7:51 pm
by Cobalt
Hey not bad, thanks. Just tried that but wont work unless I bind "+chase" to the key but more or less accomplishes the same thing.

Still interested if anyone engine coding can describe how to make it a real key in the engine - just curioushow hard it is to do.
ericw wrote:You can just do tihis in the console!

Code: Select all

alias +chase "chase_active 1"
alias -chase "chase_active 0"
bind p chase

Re: +chase_active

Posted: Thu Jun 18, 2015 4:50 am
by revelator
bakers engine has it as a key bind i think.