It may have been Spike that first suggested such a thing, when one time I was complaining about coop problems like spawn points.Maraakate wrote:I believe it was you who had the idea of setting players temporarily as SOLID_NOTs during respawn.
Anyway, it's been a standard coop feature in Mark V since about October. It's all engine side, enabled by default and in coop for the first 5 seconds after you spawn you look a bit ghostly and can walk through other players and are immune to telefrags.
It would be better to have it in the QuakeC, but the engine can intervene just fine And makes it so everything is coopable.
No more worrying about "enough" spawn points.