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Re: Gamedev temptations

Posted: Wed Apr 09, 2014 2:37 pm
by leileilol
though in the case for my projects, the goal of compatibility would also mean keeping the same formats where possible

Re: Gamedev temptations

Posted: Wed Apr 09, 2014 3:12 pm
by jitspoe
leileilol: Perhaps you should be tempted to write new blender exporters. :)

I haven't used much, but the blender exporters always seem to be buggy... though usually it's some minor tweak to fix (I think the HL2 exporter was using an incorrect identity matrix or something somewhere -- swapping a 1 and a 0 fixed it).