http://www.khronos.org/news/press/khron ... hancements
It's here and there's a LOT of good stuff in it. Me love it long time.
OpenGL 4.3
OpenGL 4.3
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
Re: OpenGL 4.3
That does look good. Unfortunately, my HW (GTS 8800) can't do OpenGL 4.3 (with nvidia's drivers, anyway). That will have to wait until I can save up enough pennies (actually, chunks of aluminum: a 1 yen coin is amazingly light).
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
Re: OpenGL 4.3
"indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts"
yay! they brought back display lists!...
yay! they brought back display lists!...
Re: OpenGL 4.3
If you can do GL3.x then most of the functionality will be available as extensions.taniwha wrote:That does look good. Unfortunately, my HW (GTS 8800) can't do OpenGL 4.3 (with nvidia's drivers, anyway). That will have to wait until I can save up enough pennies (actually, chunks of aluminum: a 1 yen coin is amazingly light).
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for