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player size
Posted: Tue Jul 31, 2012 2:44 am
by ceriux
so i was wondering would there be any problems if i were to make the player the size of a fiend or shambler?
Re: player size
Posted: Tue Jul 31, 2012 6:57 am
by Seven
Hello ceriux,
There was a quite similar thread at quakeone.com recently:
http://quakeone.com/forums/quake-help/s ... sters.html
I think Spike´s and MH´s given answers will help you on this subject.
Re: player size
Posted: Tue Jul 31, 2012 7:06 am
by ceriux
right but im not talking about actually scaling the player model... like for example why couldnt i make a mod based around playing as a shambler?
i once played a DM server that you played as monsters like this. i dont remember if it was a dp only mod or not though =/
http://www.youtube.com/watch?v=RCCTh0Ab_90
nvm found the mod here =)
http://www.inside3d.com/index.php?show=290
Re: player size
Posted: Wed Aug 01, 2012 1:53 am
by frag.machine
ceriux wrote:so i was wondering would there be any problems if i were to make the player the size of a fiend or shambler?
A great number of regular maps may become unplayable (anything with lower ceiling and/or narrow tunnels like E1M3 for example). But you could implement "crouching" using the original player bound box to compensate. Otherwise I don't see any problem.
Re: player size
Posted: Wed Aug 01, 2012 4:00 am
by ceriux
something im looking into then thanks =)
Re: player size
Posted: Wed Aug 01, 2012 5:04 pm
by qbism
Instead of "crouch"..... "shrink"! Shrink makes you both shorter and narrower, but also slower and/or weaker.