Hey. I've been wondering (for the longest time) how to compile a quake two mod in a prx (which is a psp file)
I know I have to have the source code, but I'm not sure to which one (i.e: x64, x86, Linux).
I would also like to know what I would need in terms of compiling the mods, like do I need cygwin or something like that?
I know that a person who goes by the name W_crowbar has compiled a couple for the PSP Scene, but I would like to learn how to do so on my own.
If at all possible, please be descriptive. Thanks!
How to compile Quake 2 mods in PSP format?
Re: How to compile Quake 2 mods in PSP format?
you would know how, if w_crowbar ever shared the source
i should not be here
Re: How to compile Quake 2 mods in PSP format?
Ah, so he didn't release it, eh? Well then, how did he find it? I mean, it's bound to be on the internet somewhere, right?leileilol wrote:you would know how, if w_crowbar ever shared the source
Re: How to compile Quake 2 mods in PSP format?
yes, crowbar has done alot for psp, but he never give any sources out...
he just managed to release the dquake sources after many ppl told him about that GPL thing :/
he just managed to release the dquake sources after many ppl told him about that GPL thing :/
Re: How to compile Quake 2 mods in PSP format?
look in bakers psp thread, i posted a link to a quake 2 psp engine there.
-
- Posts: 96
- Joined: Thu Dec 15, 2011 1:00 pm
Re: How to compile Quake 2 mods in PSP format?
Sorry for my english