Asking for help with old Quake mods

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revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

aye working on it but takes time :) also got work so its only a few hours on some days that im home.
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Hey reckless, just checking on any progress?

regards
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

slowly comming along :) i started working again so most of my work is weekends only hope its ok ?
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

No problems! You are being kind. I hope that you don't mind me checking on it now and then?
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

ofc not :)
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Hey Reckless, just checking in to see if any progress??
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

You out there Reckless??
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

still here sorry we had a bad spammer attack on the site so didnt notice your post before now.
still plucking away at NPR hopefully soon :)
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Any more progress reckless? Any idea of a time-frame?

regards
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

unless im running into something it should be done in a few days (been very busy lately but things back to normal now).
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Thank you so much !!!!
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

How is it coming Reckless?
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

been sick so only now checked and it doesnt look good.
im running into a nasty bug with the plugin system (invalid call to C runtime).
Ill try to move the plugin system to a more recent engine i know works like fitzquake hopefully it will work then but if its not atleast it will tell me where things go wrong. the debugger is no help with the old one :( as it just points me to a hex adress in the msvcrt runtime.
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

I have faith that IF there is a way you will find it. Please keep me posted!
Thanks!

Regards
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Any luck with the bug reckless?
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