Diablo Quake Mod

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tyrael
Posts: 13
Joined: Tue Dec 14, 2010 9:32 am

Diablo Quake Mod

Post by tyrael »

I seriously want make it! It will based on Prydon Gates by FricaS. Or on Blood Omnicide by Vortex http://omnicide.legacy-of-kain.ru/dev I already wrote about this here http://forums.inside3d.com/viewtopic.ph ... sc&start=0
I can wait anymore!!!! Now i need modeller and quakeC coder for start.
I think make brifing (for quests), menu, minimap and hp-bar like in Steel Storm. And global map like in Blodd Omnicide. And inventory like in Chris Page example..... And more, and more, and more....
Guys Join me!
tyrael
Posts: 13
Joined: Tue Dec 14, 2010 9:32 am

Re: Diablo Quake Mod

Post by tyrael »

And by the way distributive of Blood Omnicide included QuakeC sources and editors. We can use it as referance for make many cool stuff like menu, spells, gui, inventory, subtitles, dialoges, npc etc.....
Error
InsideQC Staff
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Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA
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Post by Error »

Prydon Gate. get it.
tyrael
Posts: 13
Joined: Tue Dec 14, 2010 9:32 am

Post by tyrael »

Error wrote:Prydon Gate. get it.
Ooooops! Ok!
WINGED_DOOM
Posts: 22
Joined: Tue Nov 30, 2010 10:29 am
Contact:

Re: Diablo Quake Mod

Post by WINGED_DOOM »

tyrael wrote:Now i need modeller and quakeC coder for start.
cool idea, bro :3

i'm not modeller/coder but i can help you with any 2D work - texturing, concept arts, gui, logotype etc....
pm me if you are interested

my portfolio
tyrael
Posts: 13
Joined: Tue Dec 14, 2010 9:32 am

Re: Diablo Quake Mod

Post by tyrael »

WINGED_DOOM wrote:pm me if you are interested
Ok. I like your works :)
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