Change player size?
Change player size?
So, the quake guy is kinda small and puny. Kinda looks like your crouching. So what i wanna do is make the player size taller, and also making your "camera" higher up. How would i do this? Using darkplaces btw. Model does not matter as my game is singleplayer.
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Yes, my advice if you don't want to mess with custom hull sizes is this.ceriux wrote:no, the players size would have to be changed with a new model. the size of the quake guy is acurate to the world hes in. even if you were to change the size of the player model, it wouldnt matter. the collision boxes wouldnt match your model.
Start with your model, make sure it fits in the player hull size.
Build your mod around this, make sure your maps are built with this scale in size, as well as other models.
Or seeing as hes using Darkplaces he could just use Q3BSP and be free of hull sizes.
The .veiw_ofs offsets from the orign of the players bounding box. So you can change the mins and maxs when you set the model to adjust the phiysal size of the player and then use the .veiw_ofs to get the camera height to your likeing.
The .veiw_ofs offsets from the orign of the players bounding box. So you can change the mins and maxs when you set the model to adjust the phiysal size of the player and then use the .veiw_ofs to get the camera height to your likeing.
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Just stating the facts. Changing the view height is as easy as changing a vector number.Downsider wrote:Mexicouger wrote:Learn to code better, and changing the view heights is a piece of cake.
Pro in the house, kids.
Example:
setorigin (missile, self.origin + v_forward*8 + '0 0 16');
The '0 0 16' is the value you want to adjust. The original Quake players camera was set at '0 0 22'
So just adjust it.
Sorry, the irony was just too much. I couldn't resist commenting on it.Mexicouger wrote:Just stating the facts. Changing the view height is as easy as changing a vector number.Downsider wrote:Mexicouger wrote:Learn to code better, and changing the view heights is a piece of cake.
Pro in the house, kids.
Example:
setorigin (missile, self.origin + v_forward*8 + '0 0 16');
The '0 0 16' is the value you want to adjust. The original Quake players camera was set at '0 0 22'
So just adjust it.