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Posted: Tue Jan 18, 2011 4:11 am
by Error
Submitting a little late is alright. I may have to if I can even get enough time to make something presentable.
Posted: Tue Jan 18, 2011 6:14 pm
by Asaki
Here's mine. It's not finished, but eh...
Looks like I slipped over the deadline anyway.
http://redwax.webs.com/heylow.rar
Forgot to mention in the readme, play it with FOV 75 for a more authentic experience.
Posted: Tue Jan 18, 2011 8:19 pm
by Error
Asaki: damn good submittion. Could have used stickies and frag grenades and maybe a togglable flashlight.
Posted: Tue Jan 18, 2011 9:36 pm
by Arkage
Posted: Tue Jan 18, 2011 9:41 pm
by ceriux
played pretty smooth. yours puts mine to shame.
Posted: Tue Jan 18, 2011 10:09 pm
by Asaki
Error wrote:Asaki: damn good submittion. Could have used stickies and frag grenades and maybe a togglable flashlight.
I figured "what if Quake played like Halo" was a better idea than "what if Halo looked like Quake"
But I did consider throwable grenades, ala Q2.
Posted: Tue Jan 18, 2011 11:17 pm
by leileilol
I ran into a roadblock involving compilers and 64-bit systems
It was going to be "What if Quake played like Deer Hunter". The only things actually done is the sound folder, which consist 90% of Scansoft Daniel making badly pronounced call-outs and complaints, and some gunfire. There's a new palette as well.
participating in events just after a fresh OS install = bad idea
Posted: Wed Jan 19, 2011 2:35 am
by Supa
Posted: Wed Jan 19, 2011 3:55 am
by Error
I'll be checking out everyone elses submissions later tonight and hopefully archiving them easier
Posted: Wed Jan 19, 2011 6:28 am
by Sajt
leileilol wrote:There's a new palette as well.
I say, where were your priorities?
Posted: Wed Jan 19, 2011 8:57 am
by negke
Wtf, Asaki. You tricked me!!!
Posted: Wed Jan 19, 2011 12:35 pm
by Asaki
Did I?
Posted: Wed Jan 19, 2011 2:38 pm
by negke
I thought your other mod was supposed to be the one for this event.
Posted: Wed Jan 19, 2011 6:02 pm
by qbism
Arkage wrote:Here is my entry.
Very fun, especially since it is seamlessly playable.
Thinking of applications for this, one idea: a Lemmings-style herding game, get your grunts safely across a chasm with a limited budget of cubes. Higher levels have other monsters that try to attack the grunts.
Posted: Wed Jan 19, 2011 6:37 pm
by ceriux
chasm crashes after i click load world #