Talk about the Quake Expo and Quake Speed events.
Error
InsideQC Staff
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by Error » Tue Jan 18, 2011 4:11 am
Submitting a little late is alright. I may have to if I can even get enough time to make something presentable.
Asaki
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by Asaki » Tue Jan 18, 2011 6:14 pm
Here's mine. It's not finished, but eh...
Looks like I slipped over the deadline anyway.
http://redwax.webs.com/heylow.rar
Forgot to mention in the readme, play it with FOV 75 for a more authentic experience.
Error
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by Error » Tue Jan 18, 2011 8:19 pm
Asaki: damn good submittion. Could have used stickies and frag grenades and maybe a togglable flashlight.
Arkage
Posts: 66 Joined: Thu Nov 19, 2009 4:17 pm
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by Arkage » Tue Jan 18, 2011 9:36 pm
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
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by ceriux » Tue Jan 18, 2011 9:41 pm
played pretty smooth. yours puts mine to shame.
Asaki
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by Asaki » Tue Jan 18, 2011 10:09 pm
Error wrote: Asaki: damn good submittion. Could have used stickies and frag grenades and maybe a togglable flashlight.
I figured "what if Quake played like Halo" was a better idea than "what if Halo looked like Quake"
But I did consider throwable grenades, ala Q2.
leileilol
Posts: 2783 Joined: Fri Oct 15, 2004 3:23 am
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by leileilol » Tue Jan 18, 2011 11:17 pm
I ran into a roadblock involving compilers and 64-bit systems
It was going to be "What if Quake played like Deer Hunter". The only things actually done is the sound folder, which consist 90% of Scansoft Daniel making badly pronounced call-outs and complaints, and some gunfire. There's a new palette as well.
participating in events just after a fresh OS install = bad idea
i should not be here
Supa
Posts: 164 Joined: Tue Oct 26, 2004 8:10 am
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by Supa » Wed Jan 19, 2011 2:35 am
Error
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by Error » Wed Jan 19, 2011 3:55 am
I'll be checking out everyone elses submissions later tonight and hopefully archiving them easier
Sajt
Posts: 1215 Joined: Sat Oct 16, 2004 3:39 am
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by Sajt » Wed Jan 19, 2011 6:28 am
leileilol wrote: There's a new palette as well.
I say, where were your priorities?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
negke
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by negke » Wed Jan 19, 2011 8:57 am
Wtf, Asaki. You tricked me!!!
Asaki
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by Asaki » Wed Jan 19, 2011 12:35 pm
Did I?
negke
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by negke » Wed Jan 19, 2011 2:38 pm
I thought your other mod was supposed to be the one for this event.
qbism
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by qbism » Wed Jan 19, 2011 6:02 pm
Arkage wrote: Here is my entry.
Very fun, especially since it is seamlessly playable.
Thinking of applications for this, one idea: a Lemmings-style herding game, get your grunts safely across a chasm with a limited budget of cubes. Higher levels have other monsters that try to attack the grunts.
ceriux
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by ceriux » Wed Jan 19, 2011 6:37 pm
chasm crashes after i click load world #