Quake(one) to C++
I got it to run (with errors). The errors might be down to me missing some vc++ files.
It ran at something like 4 frames per second, but it ran.
Something strange was going on with the teleporter texture, it looked
like the players view was being projected onto it. Kind of neat, then the teleporter view went upside down hehe.
Anyway interesting : )
It ran at something like 4 frames per second, but it ran.
Something strange was going on with the teleporter texture, it looked
like the players view was being projected onto it. Kind of neat, then the teleporter view went upside down hehe.
Anyway interesting : )
I'd love to join this argument but it's the never ending war.
Anyways, @Baker http://bfeared.com/projects/quakecpp
It's pretty much just FitzQuake, so nothing special, yet.
@gnounc, What in the world? I have a pre-compiled exe on my site, try that out, and what version of MSVS are you using?
Edit:
Did you try compiling in release mode?
I do remember not having fixed debug mode before releasing, I may need to do a update again, I just gotta get these cvar's working and I'll make another update.
Anyways, @Baker http://bfeared.com/projects/quakecpp
It's pretty much just FitzQuake, so nothing special, yet.
@gnounc, What in the world? I have a pre-compiled exe on my site, try that out, and what version of MSVS are you using?
Edit:
Did you try compiling in release mode?
I do remember not having fixed debug mode before releasing, I may need to do a update again, I just gotta get these cvar's working and I'll make another update.
I originally planned on using the Q1 Sources but ended up doing this because the ASM junk was already gone and I didn't feel like getting rid of it from the original code. ^^Stroggos wrote:I'm doing something like this but with the original Q1 Sources. I started with he CVAR stuff and then worked my way up. It was interesting getting intimate with some Q1 code.
Good luck on your project.
I thought VCRedist was automatically installed on Windows 7, that sounds like a tiny7/custom package issue.gnounc wrote:msvcr100
win7 (tiny7)
Try installing this latest redist:
http://www.microsoft.com/downloads/deta ... bf0912db84
Edit:
Oh and mh, I stole some code from DirectQ, if you don't mind. I've noted you in the source. (cvar registering to be exact, saves me time, thanks)
You're more than welcome to steal whatever you want.Feared wrote:Oh and mh, I stole some code from DirectQ, if you don't mind. I've noted you in the source. (cvar registering to be exact, saves me time, thanks)
I'm following this one with interest.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
@gnounc
Try this new executable if you have the chance, I think it might have been the Whole Program Optimization (doesn't seem to friendly) that's causing the problem.
http://bfeared.com/library/software/qua ... est001.rar
Try this new executable if you have the chance, I think it might have been the Whole Program Optimization (doesn't seem to friendly) that's causing the problem.
http://bfeared.com/library/software/qua ... est001.rar