mutiplayer menu episode select
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mutiplayer menu episode select
is the code that code to modify the episode select thing for multi-player in the engine or in the quake c code?
here is a picture just to make sure you know what i mean:
here is a picture just to make sure you know what i mean:
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FindFirstFile/FindNextFile (or the libc equivalent) also works just fine, needs zero user configuration and gives all maps in all loaded mods, although it doesn't give you the episode names. Do you really need them anyway?
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
What about magically generating .arena files out of the maps/ folder by determining gametype by entities and their spawnflags? Like if there's monsters, it goes into 'sp', but if there's coop spawns, it throws that in the 'coop' type too, but if there's spawnflags for certain weapons to be deathmatch only and there's dm spawns it categorizes it as deathmatch, etcetera
i should not be here
That could certainly be done; parsing the entities lump in each map at load time is not too difficult.
One problem is that neither Quake nor QC mandate that a co-op start point, for example, has to be called "info_player_coop". Of course in the real world it's always called that, but there's no reason why one of those wacky modders can't call it "elephant" if they wanted.
One problem is that neither Quake nor QC mandate that a co-op start point, for example, has to be called "info_player_coop". Of course in the real world it's always called that, but there's no reason why one of those wacky modders can't call it "elephant" if they wanted.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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- InsideQC Staff
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Most of us won't though. The only exception to the rule that I know of is TF and *maybe* CTF. (Glares venomously at TF)mh wrote: One problem is that neither Quake nor QC mandate that a co-op start point, for example, has to be called "info_player_coop". Of course in the real world it's always called that, but there's no reason why one of those wacky modders can't call it "elephant" if they wanted.