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Best Modeling Program?

Posted: Fri May 07, 2010 12:19 pm
by Pulseczar
Is there a better modeler for Quake 1 than QME? I sure hope so.

Skinless. (default skin)
Image

That was a pain to make with QME. Anyone know what modeler Id used?

Re: Best Modeling Program?

Posted: Fri May 07, 2010 2:35 pm
by leileilol
Pulseczar wrote:Anyone know what modeler Id used?
3D Studio. They exported to zillions of raw frame files which modelgen to round them all up into a MDL.

Deluxe Paint was used for the skins.


I use Blender 2.49 which supposedly has "worst interface ever" (I disagree, it's a great ui allowing me to make okay models that don't look like stiff cylinderic milkshape horrors). follow this!
I find it a LOT easier than Milkshape and QME, i'm still shocked why people swear by that thing still.

Posted: Fri May 07, 2010 4:05 pm
by Pulseczar
Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.

Posted: Fri May 07, 2010 4:12 pm
by frag.machine
Pulseczar wrote:Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.
QME ? Rudimentar ? You should take a look to QuArK 4.07 first... :D

Posted: Fri May 07, 2010 4:16 pm
by Pulseczar
I could say some things about Quark, but I'm afraid of insulting someone here. Well, I guess by just saying that, I'm being insulting.

Posted: Fri May 07, 2010 5:09 pm
by Sajt
QME is not a very good choice for making things out of cylinders, spheres, and whatnot. But for arbitrary triangle models, like monsters and some weapons, it works fine (if you like to create models triangle by triangle by hand, like I do). The 3D interface in QME 3.1 is a lot better than the useless 3D view with exaggerated perspective that Milkshape 3D has. Unfortunately, I used to use QME even for sphere/cylinder models, and I would make the spheres and cylinders purely by hand...

Posted: Fri May 07, 2010 5:23 pm
by Pulseczar
What about using QME to map a skin to a model, or to actually draw a skin on the model? Seems like I had a lot of trouble with that with QME.

Posted: Fri May 07, 2010 5:34 pm
by leileilol
EW! I use Blender for UV mapping and even skin drawing. The only thing i would use QME for is framegroup assignment, skin imports and modelflags.

Nothing beats marking seams then hitting 'unwrap' and adjusting the resulting islands. Definitely more elegant than throwing cylinders into Lithunwrap 3D as if it's the only solution available.

Posted: Fri May 07, 2010 7:25 pm
by Downsider
3DS Max -> MD3 -> MDL

Looks good.

Posted: Sat May 08, 2010 3:05 am
by qbism
wings3d-> MilkShape -> mdl works. But need to UV externally unless the model is simple. MS does a great job exporting to mdl and md2, including animation. This capability is just not well-documented. Figuring out how to write the qc control file is the key.

Anyone tried Blender->MS->mdl for an animated mdl?

Posted: Sat May 08, 2010 2:19 pm
by leileilol
qbism wrote:Anyone tried Blender->MS->mdl for an animated mdl?
No, because my pipeline is Blender->mdl.

Posted: Sun May 09, 2010 3:06 am
by qbism
leileilol wrote:No, because my pipeline is Blender->mdl.
Could Quark be used instead of QME for skin import?

Posted: Wed May 12, 2010 1:51 pm
by dreadlorde
Is that a Holy Hand Grenade?

:D

Re: Best Modeling Program?

Posted: Wed May 12, 2010 4:05 pm
by ceriux
my tutorial lets you use just about any editor you wish to compile your .mdl's click here :

http://forums.inside3d.com/viewtopic.php?t=2079

Posted: Thu May 13, 2010 12:53 pm
by Pulseczar
dreadlorde wrote:Is that a Holy Hand Grenade?

:D
Of Antioch. Yep. :)

Anyone want to skin it? I gave up on trying to use QME to skin it.