Adding CSQC Support To The Quake Engine
-
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Adding CSQC Support To The Quake Engine
Under Construction.
Last edited by Team Xlink on Mon Dec 07, 2009 8:30 pm, edited 1 time in total.
-
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
It cut it off, had to make two posts.
Under Construction.
Last edited by Team Xlink on Mon Dec 07, 2009 8:31 pm, edited 1 time in total.
Is this a wordy diff between original engine versus Spike's implentation or are there some things worth mentioning?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Can't fault the changes to winquake.dsp at least.
*cough* :)
(it would have been more practical to state the files that were added, and the additional precompiler define, as this would carry over to other versions of msvc).
Still, the patch would be simpler if it didn't contain the server parts too.
*cough* :)
(it would have been more practical to state the files that were added, and the additional precompiler define, as this would carry over to other versions of msvc).
Still, the patch would be simpler if it didn't contain the server parts too.
Better than average chance there are a whole fleet of engine builds supporting this modification by Friday morningSpike wrote:Can't fault the changes to winquake.dsp at least.
*cough*
(it would have been more practical to state the files that were added, and the additional precompiler define, as this would carry over to other versions of msvc).
Still, the patch would be simpler if it didn't contain the server parts too.
Like as in all the NQ ones that anyone uses that [that I am able to compile].
Those "blogs" might look legit at the first glance, but they are obviously plain spam if you think for a moment. Please delete that user.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
-
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Wow, I didn't even know this thread was still here, I thought it got removed a while ago.ceriux wrote:i want this tutorial!
I've restarted the tutorial numerous times, and I always lose the files.
Last edited by Team Xlink on Fri Jan 28, 2011 6:34 pm, edited 1 time in total.
-
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Well, all this tutorial is was a wordy diff between Spike's CSQC WinQuake and GLQuake, to be honest it be a lot better to just use winmerge to implement it, this would be even better for customized engines, you could view the exact changes.ceriux wrote:Sweet! (i hate to ask. but could you add in the extra steps to add it into fitzquake?)