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monster models

Posted: Sat Jul 18, 2009 3:38 am
by worldspawn
From el start to finish.

Image

Doom imp on crack. Hangs from the ceiling. Volleys blue fireballs at player.

Posted: Sat Jul 18, 2009 5:41 am
by r00k
ya, just dont add the primordial 'ballsack' eh?
Though he looks like a crazy skull-can-opener ;)
Nice start keep going!!

Posted: Sat Jul 18, 2009 6:00 am
by xaGe
lol... :D

Posted: Sat Jul 18, 2009 3:51 pm
by Wazat
r00k wrote:ya, just dont add the primordial 'ballsack' eh?
Worry not, this is worldspawn not cheapalert. ;)

(no offense, cheapy)

Posted: Sat Jul 18, 2009 11:29 pm
by worldspawn
Yeah, yeah, yeah. I just threw some colour over the messy sketch, I definitel didn't draw a ballsack. :P


She/he/it is getting there... slowly. 662 poly
Image

Posted: Sun Jul 19, 2009 8:10 am
by Electro
nice so far!

Posted: Sat Jul 25, 2009 8:03 pm
by worldspawn
Lies Electro, lies!

I disliked the ceiling idea, so I retooled the model. 430 poly.

Image

Posted: Sat Jul 25, 2009 10:47 pm
by Electro
Should spend a few more polys to give him the definition you had in the concept... more short/stocky looking, with the little pot belly :)

Posted: Sun Jul 26, 2009 1:50 am
by worldspawn
Your right. He looks better chunky.

Moar shaving got him down to 414 triangles.

Image

Posted: Sun Jul 26, 2009 4:26 am
by frag.machine
Looks pretty good. What are you using to model ?

EDIT: This pose kinda reminds me the sleestacks from "Land of the Lost"...

Image

Posted: Sun Jul 26, 2009 10:55 am
by Zylyx_
Good model. The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.

What's the final intended format?

Posted: Sun Jul 26, 2009 7:00 pm
by xaGe
..much better looking as a fatty.

Posted: Sun Jul 26, 2009 11:49 pm
by Jokerzwild420
lol yuh i agree...fatteh looks wayy better

Posted: Tue Jul 28, 2009 7:46 am
by worldspawn
frag.machine wrote:What are you using to model ?[/img]
Milkshape/Blender
Zylyx_ wrote:The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.

What's the final intended format?
Those were 'spikes'. At first I went with floating poly, then I decided to weld them into the model, and then I got rid of them. :p

The animation'll work. I've been rigging him up as I've gone along, messing around with what I wanted to see.

I'll probably release as dpm. I like skeletal animations. And I'm also used to hl mdl.



Model mesh is finished, has 362 traingles. It's unwrapped, uv will be 256 by 256. Now I have to skin it.

Image


... wasn't this supposed to be a doom imp rip off? Hmmm.

Posted: Tue Aug 04, 2009 1:07 am
by dave10
Good model. The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.