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Quake Guy WIP

Posted: Tue Jul 07, 2009 5:51 pm
by Zylyx_
Current WIP pics of the new Quake player model:

Image

Vertices: 340
Triangles: 664

Posted: Tue Jul 07, 2009 8:26 pm
by ceriux
pretty cool, needs a crotch n butt though lol. kinda odd shaped.

Posted: Tue Jul 07, 2009 8:53 pm
by Zylyx_
perhaps. Probably add it tomorrow.

Posted: Tue Jul 07, 2009 10:00 pm
by ceriux
here's the one im working on.

Image

Posted: Wed Jul 08, 2009 5:19 pm
by Zylyx_
My Quake guy's evil twin :).

I like the cyberpunk look you got going with the boots. I'm going for a more formal military look. What software are you using? I'm using a combo of Lightwave 3d (Modeling), Poser Pro (animation), Milkshape 3D (rigging and tweaking) and Photoshop (naturaly) .

I'm not sure in what format I'll release the finished model in, because there isnt really functional art pipeline for Quake 1 in Lightwave 3d, nor Max & Milkshape. I'll probably release it as a combo .DPM (Darkplaces) and .MDL (Half Life) model.

Posted: Wed Jul 08, 2009 5:56 pm
by ceriux
I use 3ds Max 10 (modeling), Lith Unwrap (uv mapping), milkshape (rigging and animation) , quark mixed with milkshape to get it in which ever format i want. also use some qme :D

edit: opps forgot photoshop.

Posted: Wed Jul 08, 2009 8:55 pm
by SusanMDK
The legs look so thin that it makes me think he's like the guys in Robin Hood: Men in Tights.. So beef them up ;)

Looks better in the drawing.

Posted: Wed Jul 08, 2009 9:18 pm
by Zylyx_
Beefing up the legs will require redoing a lot of the model.
I dont know if I should just start from scratch again.

Posted: Wed Jul 08, 2009 11:03 pm
by ceriux
id start from scratch again, try and follow your concept a lil closer. the concept looks cooler to me lol. (might wanna try n make up a side view too. it helps when modeling)

Posted: Thu Jul 09, 2009 9:43 am
by Zylyx_
Yeah, I'll probably do that. To be honest, I did make this model in 1 day, so I guess it worked as a first draft.