Page 1 of 1

Proper way of making skyboxes in WC for DP?

Posted: Tue Feb 17, 2009 1:10 pm
by Zylyx_
I made the same annoying post of this on func_msg, but I figured inside3d is more DP client specific.

I got 6 24bit .tga sky textures in mymod/gfx/env, and I compiled my map in WC with the "loadsky" key and the value "skybox_". My sky textures are called skybox_rt, skybox_up, etc.

However, when I run my map, I get a black skybox, and only when I type in loadsky skybox_ in the console does my skybox show up. Any suggestions?

Thnx.

Posted: Tue Feb 17, 2009 1:16 pm
by Zylyx_
Ok, got it fixed, I changed the key to "sky" and the value to "skybox_". The sky loads now, but there are visible seams, which I'm guessing is because it's loading the wrong textures on the faces of the skybox.