Proper way of making skyboxes in WC for DP?
Posted: Tue Feb 17, 2009 1:10 pm
I made the same annoying post of this on func_msg, but I figured inside3d is more DP client specific.
I got 6 24bit .tga sky textures in mymod/gfx/env, and I compiled my map in WC with the "loadsky" key and the value "skybox_". My sky textures are called skybox_rt, skybox_up, etc.
However, when I run my map, I get a black skybox, and only when I type in loadsky skybox_ in the console does my skybox show up. Any suggestions?
Thnx.
I got 6 24bit .tga sky textures in mymod/gfx/env, and I compiled my map in WC with the "loadsky" key and the value "skybox_". My sky textures are called skybox_rt, skybox_up, etc.
However, when I run my map, I get a black skybox, and only when I type in loadsky skybox_ in the console does my skybox show up. Any suggestions?
Thnx.