Page 247 of 259

Re: What are you working on?

Posted: Mon Jan 30, 2017 7:11 pm
by toneddu2000
Very cool frag.machine! One thing I didn't understand: casting spell costs mana-like ammo? Because, in the video is not clear. Can player cast invisibility as many time as he likes?

Re: What are you working on?

Posted: Mon Jan 30, 2017 7:29 pm
by frag.machine
toneddu2000 wrote:Very cool frag.machine! One thing I didn't understand: casting spell costs mana-like ammo? Because, in the video is not clear. Can player cast invisibility as many time as he likes?
Yes, there are 4 mana varieties, replacing regular Quake ammo. In the video the default HUD was disabled because I intend to remake it in CSQC, otherwise you'd see the mana reduction. Every spell has a mana cost, but since gameplay is stealth-based I made the mantle of shadows fairly cheap and requiring only blue mana, so it can be reasonably abused (I guess this expression probably makes no sense in english, but oh well... You get what I mean :D ).

There will be another video in the next weekend where I'll show most of the working spells at full force (you acquire or upgrade spells retrieving specific Ancient Tomes, that replaces regular weapons). Prepare for a more action-oriented footage.

Re: What are you working on?

Posted: Tue Jan 31, 2017 8:28 am
by toneddu2000
frag.machine wrote:Yes, there are 4 mana varieties, replacing regular Quake ammo.
Ok, cool.
frag.machine wrote:I made the mantle of shadows fairly cheap and requiring only blue mana, so it can be reasonably abused (I guess this expression probably makes no sense in english, but oh well... You get what I mean :D ).
That makes perfectly sense in italian, too! :lol:
frag.machine wrote:Prepare for a more action-oriented footage.
Wow

Re: What are you working on?

Posted: Tue Feb 28, 2017 1:56 pm
by Barnes
animated normalmaps for water surfaces
https://www.youtube.com/watch?v=sE0HrjSkVi0

Re: What are you working on?

Posted: Sun Mar 19, 2017 7:28 pm
by toneddu2000
Very cool effect Barnes! You're doing a great work on your engine!

Re: What are you working on?

Posted: Fri Mar 31, 2017 11:21 am
by toneddu2000
Created a 3d scene with CSQC and GLSL without any external asset: 3d entities, textures and map scene is generated procedurally. It also shows how to use GLSL for post-processing effects

Video

FTEQW GLSL Showreel Project showcase + mini-tutorial

Mouse 1 to enable GLSL post-processing, Mouse 2 to enable depth field, Mouse wheel to scroll post-processing effects

Re: What are you working on?

Posted: Sun Apr 02, 2017 1:44 pm
by Barnes
old style film filter
Image

Re: What are you working on?

Posted: Sun Apr 02, 2017 2:06 pm
by toneddu2000
really really cool! GLSL?

Re: What are you working on?

Posted: Sun Apr 02, 2017 2:37 pm
by Barnes
yes glsl

Re: What are you working on?

Posted: Mon Apr 24, 2017 2:45 pm
by Barnes
Perspective correction for hi-FOV values

fov 130, no correction
Image

with correction
Image

Re: What are you working on?

Posted: Thu May 25, 2017 5:04 pm
by Barnes
update cin filter effect (download video for hi quality, google disk make low quality preview)
https://drive.google.com/file/d/0B49RlX ... HFfX2ctSXM

Re: What are you working on?

Posted: Sat May 27, 2017 6:29 am
by toneddu2000
Really really good effect, compliments Barnes! I like the idea that, in addition to the usual "old movie stuff", you add a color correction pass, which adds a personal look, very stylish

Re: What are you working on?

Posted: Fri Jun 02, 2017 7:57 am
by ceriux
remaking wizard from halo...


Image

Re: What are you working on?

Posted: Fri Jun 02, 2017 9:39 am
by toneddu2000
It seems very similar! Are you creating your own version or will it be identical as possible to original?

Re: What are you working on?

Posted: Fri Jun 02, 2017 10:39 am
by ceriux
Identicle as possible.. I have a reference photo with a grid from birds eye view. It wont be 100% but id say like around 90% accurate. Theme wise im just trying to make it medieval-ish.

Ive actually about finished ill post another screen asap.