Posted: Sun Mar 21, 2010 10:18 pm
That fixed it Sajt, thanks.
I don't think exist any program that can be made better with setjmp.Sajt wrote: If I ever implemented a better error handling system (using setjmp/longjmp) these warnings would disappear. Once real life cools down I'll take a look at that.
Hmm? Do you need something or did you figure it all out?Ranger366 wrote:I needed this!
Thanks!
Its more fasteri hope, i needed 10 minutes to complete convert the HL2 weapons to Quake MDL...
Needed Milkshape, laggy QuArK and QME3.
http://supra36.webd.pl/issoft//fitz0001.png
http://supra36.webd.pl/issoft//fitz0000.png
just said that i hope converting is much faster know, it is: http://www.youtube.com/watch?v=X7XC0mBEyJkSajt wrote:Hmm? Do you need something or did you figure it all out?Ranger366 wrote:I needed this!
Thanks!
Its more fasteri hope, i needed 10 minutes to complete convert the HL2 weapons to Quake MDL...
Needed Milkshape, laggy QuArK and QME3.
http://supra36.webd.pl/issoft//fitz0001.png
http://supra36.webd.pl/issoft//fitz0000.png
Thanks!r00k wrote:Nice one Ranger.
NOT A GOOD IDEA AT ALLRanger366 wrote: if you think its an good idea (Garry's Mod PSP)
HAH! Niceleileilol wrote:NOT A GOOD IDEA AT ALLRanger366 wrote: if you think its an good idea (Garry's Mod PSP)
you psp kids should stop blatantly ripping off Valve's commercial products and start making original games
You don't even know the reasonable limits of the quake engine! It's impossible to do gmod on it (face poser, lots of physics, lots of physics, lua scripting)
Lots of potential wasted talent all for cockiness of using CTRL-C + CTRL-V. I mean really, god damnit
I get your point here, but I'll give my point of view on it.... I'm always going to be a solo mod maker; there's too many real life stuff that will get in the way and mean I drop modding for months, sometimes years. Therefore it wouldn't be fair to be part of a team and let them down, so consequently I do (or not, as is the point of this) everything myself. Now, I just about cope with qc and mapping, but I really do not have the time or energy to learn modelling as well (even if I would have get good enough at it) - I've got 3 kids and an insanely tiring and busy job and well, modding ain't my only leisure activity. Therefore I use (legally and appropriately unless I miss something) other people's models, either having to convert them or not.r00k wrote:Ya know, i try to be politically correct, and sometimes i go out of my way to pander to the new guys, but I'm with the sentiment that Converting a PD model to your project is all fine and dandy, but for sake of being a week end wanker, stop hiding in the bathroom and churn out your own cheese!! err dont churn.. or um make your own models with the conversion method you have used!
Its only tempomary because i cant make these models first from scratch, i need to see how it looks like HL2, i haveto remake these models custom (im good at modelling) because of the performance, the Toolgun has too many Vertices, i cant use them.leileilol wrote:NOT A GOOD IDEA AT ALLRanger366 wrote: if you think its an good idea (Garry's Mod PSP)
you psp kids should stop blatantly ripping off Valve's commercial products and start making original games
You don't even know the reasonable limits of the quake engine! It's impossible to do gmod on it (face poser, lots of physics, lots of physics, lua scripting)
Lots of potential wasted talent all for cockiness of using CTRL-C + CTRL-V. I mean really, god damnit