Rendering a frame in DOOM (2016)

Discuss programming topics that involve the OpenGL API.
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frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Rendering a frame in DOOM (2016)

Post by frag.machine »

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Rendering a frame in DOOM (2016)

Post by revelator »

I had a hunch that idtech 6 had moved a good deal away from idtech 4 but this ... jeeezus.
Productivity is a state of mind.
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