Darkplaces does this:
modelname.mdl_0.tga
put textures in \progs
Enhanced GlQuake
modelname_0.tga
textures go in textures\models
Neither of these conventions work for either of these engines:
FTEQuake
DirectQ
Does anyone know how to make these work?
Looking for help with external model textures
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Re: Looking for help with external model textures
Darkplaces convention should work for DirectQ but it's been so long that I can't recall specifics (I no longer even have the source code to check).
What I can recall is that I definitely used the Darkplaces naming convention, because the other naming convention breaks on s_light (ID1 has both s_light.mdl and s_light.spr) so it's going to be the folder that you put the TGA in that's different. I'd suggest try it in \textures, \textures\progs or similar.
What I can recall is that I definitely used the Darkplaces naming convention, because the other naming convention breaks on s_light (ID1 has both s_light.mdl and s_light.spr) so it's going to be the folder that you put the TGA in that's different. I'd suggest try it in \textures, \textures\progs or similar.
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Re: Looking for help with external model textures
that would be textures\progs, and it looks AMAZING
thanks
thanks