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InsideQC Forums • View topic - Reflex kickstarter!

Reflex kickstarter!

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Re: Reflex kickstarter!

Postby Baker » Fri Sep 26, 2014 5:18 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Reflex kickstarter!

Postby Julius » Fri Sep 26, 2014 6:06 am

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Re: Reflex kickstarter!

Postby toneddu2000 » Fri Sep 26, 2014 12:07 pm

I always wanted to open a thread about the word Open Source. It's a magical and mysterious word, imo. For example take UDK, engine is closed source (you have only binaries) but UnrealScript gamecode (and for gamecode I don't mean those 10 shitty files in id1qc, there's a complete Object Oriented Library) is distribuited to use it freely (not as free software but more like as "Epic doesn't charge you for using this code") and you can: a) sell a game with that code or any other modification and use in conjuction with any other closed source software, like SteamApps(difficult, but not impossible, through DLLbind) WITHOUT be forced to release your code modifications or b) share your game and code on EpicGames software (without defining any explicit license, because, technically that code "belongs" to Epic).

Same thing is impossible neither with Quake engines and all its derivates, due to orrible GPL license, nor with id1qc. You can make even a commercial game, sure. But forget abou keep your engine code/gamecode modifications for your own. And forget about merging with closed source apps (is GPL violation iirc).
Unity same story: closed source engine (only binaries), gives less game code bundled in C#/Js but has a huge wiki with tons of code free of use without posting any modications at public.
So what's open source, what's freedom? The liberty to make your own business with some limitations or the obligation to make your ideas free? :D

Just to derail this conversation a little on topic:
Why, Electro, don't you post some in-production shots? I don't know, a 3d app video of a game environment prop during modeling, a debug view of the game, some photos of you guys discussing game processes during brainstorming, stuff like that because people like that! I know it's a lot of extra work to do (and maybe you guys are already exhausted! :D )but, considering you're trying to collect a big amount of money, maybe this could add a little of "icing on the cake"! :D I tell you this just as a suggestion and because you have still a lot of time before kickstarter timer goes off.

Put beforehand that I think that work MUST be payed an complex intellectual work (any kind) MUST be payed MORE, DOT, another thing is if the sentence was put in this way:
"Hey Electro, cool stuff you're doing! I have an idea that maybe could help you guys to reach you kickstarter goal faster: why don't you put in the introduction, that, after (I dunno) 2 years of game shipping, engine source code will be released under a permissive open source license to thank all our fans that help us for our big work with a big gift for the community!".
Imho a sentence like this is another pair of shoes and maybe this endless conversation would have been focused on more Reflex game matter :D
- my first commercial game, made with FTEQW game engine
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Re: Reflex kickstarter!

Postby leileilol » Fri Sep 26, 2014 1:37 pm

All Electro wanted to do is show to his like-minded longtime pals in what he once considered home. He didn't post this on a linux gaming mailing list.





Is common courtesy too much to ask for these days?
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Re: Reflex kickstarter!

Postby Dr. Shadowborg » Fri Sep 26, 2014 8:09 pm

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Re: Reflex kickstarter!

Postby Baker » Sat Sep 27, 2014 2:25 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Reflex kickstarter!

Postby hogsy » Tue Sep 30, 2014 11:15 pm

Image

I can't help but feel sorry for Electro right now on how badly this thread has been derailed :roll:
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Re: Reflex kickstarter!

Postby ceriux » Tue Oct 07, 2014 3:15 am

i shared the kickstarter with my friends who like arena shooters when the thread was made. ;) good luck electro you're doing what i wish i could! (i also remember you teaching me the first things i learned about modding quake thank you again!)
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Re: Reflex kickstarter!

Postby Shpuld » Wed Oct 08, 2014 7:09 pm

As someone who has spent a lot of time in the Reflex pre-alpha, I can safely say that what Electro and pals have been working on is a great base for a great competitive shooter.
Surprisingly enough the real-time+multiplayer map editor is one of the coolest things in it right now. I've been addicted to creating maps with it.

Even if the Kickstarter won't most likely succeed I have high hopes for Reflex' future and wish the best of luck for the developers.
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