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InsideQC Forums • View topic - [FTE][In Glacial Dev] Smash

[FTE][In Glacial Dev] Smash

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[FTE][In Glacial Dev] Smash

Postby Dr. Shadowborg » Sun Aug 17, 2014 11:57 pm

First, a very quick and crude mock up of the logo (still needs work):

Image

Smash is a free, open-source, closed distribution First Person Shooter featuring gameplay inspired by classics such as Doom, Duke3d, and of course Quake. It will feature a full singleplayer, and multiplayer experience.

Who:
The Player - You of course. Trapped in the locker room of fate, take up the Gauntlets of the Hero and crush General Ryan Lathotep's plan (and his nuts) to destroy reality itself!

The Resistance - The remaining unconverted survivors of the TimeQuake that transported Vista City and it's immediate surroundings into the Deserts of Limbo.

General Ryan Lathotep - The source of all evil. Nobody knows where he came from, what they DO know is that his unnatural charisma allowed him to bewitch the leaders into giving him control of the military, where he built and detonated the prototype TimeQuake device beneath Vista City. Rumors indicate that he plans to destroy reality itself in order to effect a return of the "Old Ones"...

The Thrall - The General's minions, onetime humans that fell to his charisma. Autopsy of killed members reveals rampant mutation and tissue necrosis beneath the armor and breathing apparatus. Beware late term Thrall, for they sport bizzare cybernetic enhancements...

The Illithids - Brain-eating, Psy-masters of biomechanical and genetically engineered monstrosities.

The Denizens - Horrific monstrosities that patrol the Desert of Limbo...

What:
Ten Weapons.
Three Timed Powerups.
An assortment of awesome equipment.

Where:

The Desert of Limbo - A maddening desert on the edge of reality populated by extremely tough and hostile lifeforms.

Vista City - What remains of the city after the General detonated the TimeQuake Device and attacked it with his army of darkness. Normal, if somewhat damaged buildings and a functional underground system of sewers, subways, and research base remnants.

Lake Vista - Featuring a really nice mountain (of madness), a hydroelectric dam, and god knows what else that lives - or sleeps - now dreaming below the dark reaches of the lake...

Ruins - Forgotten remnants of lost civilizations that ended up getting sucked into the Desert of Limbo...Some still remain on the surface, others lie beneath the desert...


More to come later....
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Re: [FTE][In Glacial Dev] Smash

Postby jim » Mon Aug 18, 2014 10:37 am

Sounds interesting, a bit like one RPG (and a card) game "Kult" that I used to play with my brother, which was also a little bit like H.P. Lovecraft's stories.
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Re: [FTE][In Glacial Dev] Smash

Postby gnounc » Mon Aug 18, 2014 12:14 pm

Hellsmash+? With the ante upped with the dedicated engine?

I'll be waiting for some eyecandy

edit:
update your blog!
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gnounc's
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Re: [FTE][In Glacial Dev] Smash

Postby goldenboy » Mon Aug 18, 2014 5:41 pm

That logo... sorry, that's just a bad choice. At least choose a different background for the emblem. *cough*
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Re: [FTE][In Glacial Dev] Smash

Postby Dr. Shadowborg » Mon Aug 18, 2014 8:36 pm

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Re: [FTE][In Glacial Dev] Smash

Postby Dr. Shadowborg » Tue Aug 19, 2014 12:12 am

Still needs work, but new logo posted.

Smash Logo: The ultimate experience in Cyclopic Logo Horror!

Now, I just hope I haven't ripped somebody else's logo off without realizing it...
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Re: [FTE][In Glacial Dev] Smash

Postby goldenboy » Wed Aug 20, 2014 7:14 pm

I think that's better already.
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Re: [FTE][In Glacial Dev] Smash

Postby Baker » Tue Sep 02, 2014 6:41 am

For some reason, I recall you saying something about only the PSP version of HellSmash existing or some such thing.

Then again, I could be wrong.

But in the event I'm not --- nope, the source code still exists:

http://www.quake-1.com/quakec-gallery/qsrbeta3a_src.zip

[Looks like Spirit's archive has it too]
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Re: [FTE][In Glacial Dev] Smash

Postby Dr. Shadowborg » Tue Sep 02, 2014 6:30 pm

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