What are you working on?

Discuss anything not covered by any of the other categories.
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: What are you working on?

Post by SusanMDK »

Looks good, nice colors, maybe a little over scratched.

And now time for some Shamblerrr wrrrestling!

Image

it's the (secret) Ultra-Dead Baby skill... where monsters infight unprovoked
zbang!
Electro
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
Contact:

Re: What are you working on?

Post by Electro »

lol shambler wrestling

Yeah paid game, need to eat! :)
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: What are you working on?

Post by revelator »

Mostly working on my Doom3 port Revelation, besides that Open Watcom development and updating my old CB Advanced suite to Msys2 so im pretty busy :S

Also lots of smaller projects ...
Productivity is a state of mind.
hogsy
Posts: 198
Joined: Wed Aug 03, 2011 3:44 pm
Location: UK
Contact:

Re: What are you working on?

Post by hogsy »

Water can now be lit, just something I'd been meaning to get round to for a while...

Image
Image

Probably should ignore the maps.
scar3crow
InsideQC Staff
Posts: 1054
Joined: Tue Jan 18, 2005 8:54 pm
Location: Alabama

Re: What are you working on?

Post by scar3crow »

I just finished moving 2500 miles with a 3 month old baby in a sub-compact car. Time to find my rhythm in a new time zone, and resume my blog, and designs.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Post by mankrip »

scar3crow wrote:I just finished moving 2500 miles with a 3 month old baby in a sub-compact car. Time to find my rhythm in a new time zone, and resume my blog, and designs.
I've also moved recently, my new place is still a mess... But it's fun.

:) Good luck.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

scar3crow wrote:I just finished moving 2500 miles with a 3 month old baby in a sub-compact car. Time to find my rhythm in a new time zone, and resume my blog, and designs.
Ah, I totally understand. Same story is waiting for me. Moving with a newborn baby is always a full time job! :D Good Luck!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Post by leileilol »

Image
i should not be here
Spike
Posts: 2914
Joined: Fri Nov 05, 2004 3:12 am
Location: UK
Contact:

Re: What are you working on?

Post by Spike »

mankrip wrote:my new place is still a mess... But it's fun.
you built a castle with all the boxes too huh?
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Post by leileilol »

While I couldn't get the NTSC signal encode+decode working, I at least have the colorspace conversion bleed working.

Image


The red numbers are the most obvious place to look
i should not be here
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Post by mankrip »

Except for the HUD background, everything in that screenshot looks great, leilei.

In the previous one, the robot torso looks kinda confusing.
Spike wrote:
mankrip wrote:my new place is still a mess... But it's fun.
you built a castle with all the boxes too huh?
:P Indeed.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: What are you working on?

Post by SusanMDK »

Got a 64 color shader work at a better framerate. Old shader was 10fps @ 1280x800 on my old computer, this one is 200fps, and 300fps on my current computer. And now I don't even know if I want to use it. Maybe I'll use my old idea of having different 16 color palettes for each texture, and not care much about having a master palette. That was more fun..

Image
zbang!
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Post by mankrip »

Looks a lot better than I'd expect.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
Eukara
Posts: 31
Joined: Fri Jul 22, 2011 3:00 pm
Location: /dev/cdrom
Contact:

Re: What are you working on?

Post by Eukara »

Image

Image

Did a Croft Manor inspired map for fun, it RUNS in DOSQuake but due to it ignoring my sprite offset and not liking tall sprites in general it seems it wants to act funny. Same goes for engoo sadly though it looks great in that otherwise.. :?
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

@jim: I like it A LOT. Especially blue ceiling!

@Eukos: Love it! Reminds me of Alone in the Dark's Derceto mansion!Brilliant!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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