What are you working on?
Pale Blue Dot
Switched to a night time lighting system instead ...
Well he was evil, but he did build a lot of roads. - Gogglor
Re: What are you working on?
sock: Cool! Also the wooden stairs look kind of thin. Also the new shot looks awesome, like the blue sky and the arches.
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Some flying monster. I'll probably make the tail spike longer, and try something else for the spike arm...
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Some flying monster. I'll probably make the tail spike longer, and try something else for the spike arm...
zbang!
Re: What are you working on?
I'm afraid I don't really have much to share, since I'm just using NP++'s C lexer with QC's typewords added in. But eh, okay, here's the relevant stylers.xml block anyway:@Supa: yay, QuakeC highlight for Notepad++! Can you make the definitions file available for us ? I started creating one but is far from completion...
Code: Select all
<LexerType name="c" desc="C" ext="qc h">
<WordsStyle name="PREPROCESSOR" styleID="9" fgColor="00FFFF" bgColor="FF0000" fontName="" fontStyle="0" fontSize="" />
<WordsStyle name="DEFAULT" styleID="11" fgColor="00FFFF" bgColor="000080" fontName="" fontStyle="0" fontSize="" />
<WordsStyle name="INSTRUCTION WORD" styleID="5" fgColor="FF80FF" bgColor="000080" fontName="" fontStyle="1" fontSize="" keywordClass="instre1" />
<WordsStyle name="TYPE WORD" styleID="16" fgColor="FF00FF" bgColor="000080" fontName="" fontStyle="1" fontSize="" keywordClass="type1">vector entity string</WordsStyle>
<WordsStyle name="NUMBER" styleID="4" fgColor="00FF80" bgColor="000080" fontName="" fontStyle="0" fontSize="" />
<WordsStyle name="STRING" styleID="6" fgColor="FF0080" bgColor="000080" fontName="" fontStyle="0" fontSize="" />
<WordsStyle name="CHARACTER" styleID="7" fgColor="FF00FF" bgColor="000080" fontName="" fontStyle="0" fontSize="" />
<WordsStyle name="OPERATOR" styleID="10" fgColor="FF8040" bgColor="000080" fontName="" fontStyle="1" fontSize="" />
<WordsStyle name="VERBATIM" styleID="13" fgColor="000000" bgColor="000080" fontName="" fontStyle="0" fontSize="" />
<WordsStyle name="REGEX" styleID="14" fgColor="000000" bgColor="000080" fontName="" fontStyle="1" fontSize="" />
<WordsStyle name="COMMENT" styleID="1" fgColor="FF0080" bgColor="000080" fontName="Comic Sans MS" fontStyle="1" fontSize="9" />
<WordsStyle name="COMMENT LINE" styleID="2" fgColor="FF0080" bgColor="000080" fontName="Comic Sans MS" fontStyle="1" fontSize="9" />
<WordsStyle name="COMMENT DOC" styleID="3" fgColor="FF0080" bgColor="000080" fontName="Comic Sans MS" fontStyle="0" fontSize="9" />
<WordsStyle name="COMMENT LINE DOC" styleID="15" fgColor="FF0080" bgColor="000080" fontName="Comic Sans MS" fontStyle="0" fontSize="9" />
<WordsStyle name="COMMENT DOC KEYWORD" styleID="17" fgColor="FF0080" bgColor="000080" fontName="Comic Sans MS" fontStyle="0" fontSize="9" />
<WordsStyle name="COMMENT DOC KEYWORD ERROR" styleID="18" fgColor="FF0080" bgColor="000080" fontName="Comic Sans MS" fontStyle="0" fontSize="9" />
</LexerType>
aut viam inveniam aut faciam
Re: Pale Blue Dot
Your work is awesome, I really can feel the warmth which emit the lights in contrast with the dark sky, great worksock wrote:Switched to a night time lighting system instead ...
hi, I am nahuel, I love quake and qc.
Re: What are you working on?
^^what he said!!!
Everything ties together makes for a stealthy environment!
Everything ties together makes for a stealthy environment!
Re: What are you working on?
Nice stuff Sock.
Pretty cool monster, Jim. Rather good low-poly modeling, nice mesh flow.
Pretty cool monster, Jim. Rather good low-poly modeling, nice mesh flow.
Re: What are you working on?
wow nice work guys!
I've been working on this, it's progressed more since this pic.. but you get the idea.
http://www.reflexfps.net/
I've been working on this, it's progressed more since this pic.. but you get the idea.
http://www.reflexfps.net/
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Re: What are you working on?
Electro: Cool robot model, would be nice to see a full shot of it.
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Here's ingame shot of the monster.. think it kinda turned more robotic looking, but it's probably kind of unavoidable with the modeling/texturing style I'm using. Also tried the edge split/sharp on it. Suppose I could try it on the player too.
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Here's ingame shot of the monster.. think it kinda turned more robotic looking, but it's probably kind of unavoidable with the modeling/texturing style I'm using. Also tried the edge split/sharp on it. Suppose I could try it on the player too.
zbang!
Re: What are you working on?
jim that new model looks awesome ingame!
Re: What are you working on?
does that mean its textured now?Electro wrote:I've been working on this, it's progressed more since this pic..
that said, it works even without, in a plasticy kind of way.
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- InsideQC Staff
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Re: What are you working on?
@ goldenboy - As soon as I have something I feel is worth showing off!
@ sock - Those maps are beautiful. I now feel too embarrased to post any mapshots of my own.
@ Jim - The lower right hand shot reminds me of Directive Solbrain / Shatterhand's robot assistant.
@ Electro - You haven't been building any death robots for world conquest have you?
@ sock - Those maps are beautiful. I now feel too embarrased to post any mapshots of my own.
@ Jim - The lower right hand shot reminds me of Directive Solbrain / Shatterhand's robot assistant.
@ Electro - You haven't been building any death robots for world conquest have you?
Re: What are you working on?
jim: nice work! you can see a full view of the concept on the facebook page, I'll show a full view of the model once it's textured (which will be soon Spike! )
Dr. Shadowborg: maaaaybe
goldenboy: cheers!!
Dr. Shadowborg: maaaaybe
goldenboy: cheers!!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Re: What are you working on?
Oh, I don't know how to use facebook
Started working on another monster... Was thinking I'd make one more after this and have all 3 ingame as single pose placeholders. Then progress into animating them.
Doesn't have weapons yet, and don't know what it will have, or if I'll just change the hands into weapons. Maybe some other changes too. It's 1000 tris.
Started working on another monster... Was thinking I'd make one more after this and have all 3 ingame as single pose placeholders. Then progress into animating them.
Doesn't have weapons yet, and don't know what it will have, or if I'll just change the hands into weapons. Maybe some other changes too. It's 1000 tris.
zbang!
Re: What are you working on?
i should not be here