well the pages can iluminated (like the original slender) with simple shaderMexicouger wrote: But if you have some advice on shaders you can give me that would be great!
Code: Select all
progs/slender8
{
surfaceparm nomarks
{
map progs/slender8.tga
blendfunc add
rgbGen identity
}
}
progs/slender7
{
surfaceparm nomarks
{
map progs/slender7.tga
blendfunc add
rgbGen identity
}
}
progs/slender6
{
surfaceparm nomarks
{
map progs/slender6.tga
blendfunc add
rgbGen identity
}
}
progs/slender5
{
surfaceparm nomarks
{
map progs/slender5.tga
blendfunc add
rgbGen identity
}
}
progs/slender4
{
surfaceparm nomarks
{
map progs/slender4.tga
blendfunc add
rgbGen identity
}
}
progs/slender2
{
surfaceparm nomarks
{
map progs/slender2.tga
blendfunc add
rgbGen identity
}
}
progs/slender3
{
surfaceparm nomarks
{
map progs/slender3.tga
blendfunc add
rgbGen identity
}
}
progs/slender
{
surfaceparm nomarks
{
map progs/slender.tga
blendfunc add
rgbGen identity
}
}
http://www.youtube.com/watch?v=R8KtUl7Xlnw
q3map2 is a very powerfull tool . the creation of shaders and lightmaps with q3map2 is some complex but everything is very documented you can read about this in http://q3map2.everyonelookbusy.net/shader_manual/