How to compile Quake 2 mods in PSP format?

Need help with a tutorial found on InsideQC.com? Post here.
Post Reply
jastolze
Posts: 22
Joined: Tue Feb 08, 2011 11:31 am
Contact:

How to compile Quake 2 mods in PSP format?

Post by jastolze »

Hey. I've been wondering (for the longest time) how to compile a quake two mod in a prx (which is a psp file)
I know I have to have the source code, but I'm not sure to which one (i.e: x64, x86, Linux).
I would also like to know what I would need in terms of compiling the mods, like do I need cygwin or something like that?
I know that a person who goes by the name W_crowbar has compiled a couple for the PSP Scene, but I would like to learn how to do so on my own.
If at all possible, please be descriptive. Thanks!
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: How to compile Quake 2 mods in PSP format?

Post by leileilol »

you would know how, if w_crowbar ever shared the source
i should not be here
jastolze
Posts: 22
Joined: Tue Feb 08, 2011 11:31 am
Contact:

Re: How to compile Quake 2 mods in PSP format?

Post by jastolze »

leileilol wrote:you would know how, if w_crowbar ever shared the source
Ah, so he didn't release it, eh? Well then, how did he find it? I mean, it's bound to be on the internet somewhere, right?
drm_wayne
Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

Re: How to compile Quake 2 mods in PSP format?

Post by drm_wayne »

yes, crowbar has done alot for psp, but he never give any sources out...
he just managed to release the dquake sources after many ppl told him about that GPL thing :/
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: How to compile Quake 2 mods in PSP format?

Post by ceriux »

look in bakers psp thread, i posted a link to a quake 2 psp engine there.
Max_Salivan
Posts: 96
Joined: Thu Dec 15, 2011 1:00 pm

Re: How to compile Quake 2 mods in PSP format?

Post by Max_Salivan »

i know,he released Q3PSP source here

http://bladebattles.com/Quake3PSP/
Sorry for my english :)
Post Reply