Find Host_Spawn_f and declare at the top:
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float *sendangle;
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sendangle = sv.loadgame ? ent->v.v_angle : ent->v.angles;
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MSG_WriteAngle (&host_client->message, sendangle[i]);
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float *sendangle;
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sendangle = sv.loadgame ? ent->v.v_angle : ent->v.angles;
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MSG_WriteAngle (&host_client->message, sendangle[i]);
LOL people would play more carefully without savegame.r00k wrote:Sadly I have NEVER saved a game in Quake....
I had an aguirRe type of thought.mh wrote:This is another one of those little Quake annoyances - when you load a previously saved game your viewangles are incorrect - you're normally looking straight forward instead of in the actual direction you were looking, which may have been up or down. Let's fix it.
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if (!sv_player->v.fixangle)
{
angles[PITCH] = -v_angle[PITCH] / 3;
angles[YAW] = v_angle[YAW];
}