changing the players "sight"

Discuss programming in the QuakeC language.
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dr_mabuse
Posts: 80
Joined: Sat Sep 03, 2011 6:07 pm

changing the players "sight"

Post by dr_mabuse »

hi,

I am messing around with "self.view" for making the player a little big "bigger", but it seems to screw the enemys ai...
what exactly need i change? Maybe something in monsters.qc?
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: changing the players "sight"

Post by ceriux »

i think this is actually what your looking for?

Code: Select all

self.view_ofs = '0 0 22';
i may be wrong, but i would check it out. you can find it in putclientinserver.
dr_mabuse
Posts: 80
Joined: Sat Sep 03, 2011 6:07 pm

Re: changing the players "sight"

Post by dr_mabuse »

yes, it works this way, but my enemys wont attack me anymore and i dont know why lol.

EDIT: ok found the problem, messed up the self.view_ofs in monsters.qc ...
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