DOS Quake v1.07 (or newer)
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DOS Quake v1.07 (or newer)
Hi.
My quake modification takes advantage of changing gravity that was introduced in Scourge, I belive...
I've never bought any expansion pack, so all I have is v1.06 engine.
I know modern engines can do this, but I need DOS support as well :)
So, can you please send or link me to newer version of DOS quake engine? Thanks!
My quake modification takes advantage of changing gravity that was introduced in Scourge, I belive...
I've never bought any expansion pack, so all I have is v1.06 engine.
I know modern engines can do this, but I need DOS support as well :)
So, can you please send or link me to newer version of DOS quake engine? Thanks!
official source should be 1.09 i think ? must be a rather old source you got
could also try tochris allthough the source is rather different then the original. allthough i think the software source is targetted at winquake not dosquake.
or QIP quake (both gl and dos source) also has pretty much any fix posted on quakesrc in its time and a few more like Q3 cvars and command callback.
could also try tochris allthough the source is rather different then the original. allthough i think the software source is targetted at winquake not dosquake.
or QIP quake (both gl and dos source) also has pretty much any fix posted on quakesrc in its time and a few more like Q3 cvars and command callback.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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I certainly am aware of engoo, I just wanted something simpler. Without all those lookup tables and whatnot. (Althought I'm also aware of -ugly switch...)Spirit wrote:http://leileilol.mancubus.net/engoo/
Is there problem with distributing that hipnotic's dosquake? Or just nobody has got it anymore? :)
I don't think an ID DOS Quake beyond 1.06 ever existed. It should be possible to build a DOS executable from the released source, but it's an extremely marginal market; nobody really has DOS any more.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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hmm actually it seems the gravity stuff was from rogue not hipnotic.
hipnotic added empaty shields it seems.
also changed the defines to use bitflags instead.
Code: Select all
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824 -> might be this one ?
#define RIT_SUPERHEALTH 2147483648
also changed the defines to use bitflags instead.
Code: Select all
//MED 01/04/97 added hipnotic defines
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
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No it was from hipnotic, the gravity belt was just rogue utilizing the .gravity field introduced with Scourge of Armagon. (Scourge used it as a triggerbrush so that you could do areas of the map with low gravity, I don't think DoE used it outside of the gravity belt powerup)reckless wrote:hmm actually it seems the gravity stuff was from rogue not hipnotic.
Basically Hipnotic got the engine source code and made changes to it for supporting their pack. These changes were subsequently picked up by ID and rolled into an official 1.07 release.
I've never used the Hipnotic executable - and likely never will - so I have no idea if it's even capable of running standard ID1 Quake or any other mods.
I've never used the Hipnotic executable - and likely never will - so I have no idea if it's even capable of running standard ID1 Quake or any other mods.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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no one knows the id software ftp anymore.
ftp://ftp.idsoftware.com/idstuff/quake/quake108.zip
what a shame
fun fact: id software's web site mistakenly links to this file as 'shareware version of Quake' on their id tech page. They should really be linking to quake106.zip
ftp://ftp.idsoftware.com/idstuff/quake/quake108.zip
what a shame
fun fact: id software's web site mistakenly links to this file as 'shareware version of Quake' on their id tech page. They should really be linking to quake106.zip