Sounds cool.scar3crow wrote:Ive wanted Shamblers Gone Mad for years.
More so then any other mod for Quake.
I still wish I could finish the dpmod coop I wanted to make, where there are all-new maps that are absolutely vast, and all-new monsters with enough AI (and waypoints in the maps) to navigate from and to anywhere on the map, and they use group AI for hunting players and other monsters, a whole living ecosystem of sorts. But even with Quake monsters it could work - imagine hearing fiends attacking zombies and then peering around a corner to see them fighting, and the fiends then munching on the gibs.
I was thinking of throwing in some Monster Arena ideas for this, like endless monster spawn gates that you have to destroy to win the level. (the spawn gates wouldn't pump out new monsters if the map is at its limit, just like overrun mode in dpmod).