Know what I HATE!!!

Non-technical talk about multiplayer and singleplayer gameplay and game design.
Dr. Shadowborg
InsideQC Staff
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Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

Regarding the original subject, I'm about 1/3 the way done.

Current issues I'm working on:

1. Figuring out why crucified zombies that are made gibbable aren't calling killed() in any sort of normal manner O_o (once this is fixed, trigger_counter will work)

2. Recoding the misc_teleporttrain's code. Because the roaming spikeball is supposed to tumble dammit!

Once that's done, it's time to do actual work on shub herself...

/me wonders if he should release a standalone of this with default quake weapons in addition to the QSR version...

Edit: #1 fixed, #2 scrapped, proceeding to phase two now. (Shub attack coding, Monster spawning, and final item placement tweaks / additions)
dayfive
Posts: 77
Joined: Fri Nov 10, 2006 9:48 pm

Re: Know what I HATE!!!

Post by dayfive »

it would be cool to have Shub shoot three of those lavaballs that Chthon attacks with and use or modify the code for leading the player on skill >= 2

maybe reskin the lavaball and use a self.skin to make Shub's unique or something.

i also liked the lightning idea.. maybe using the same bolt from Chthon's lair
Error wrote:Shub can't DO ANYTHING!!!!!

It sits there and does.... nothing.... it's a pointless fight. The mother doesn't even protect it's young.

Worst boss to a game ever.
scar3crow
InsideQC Staff
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Location: Alabama

Post by scar3crow »

I say drop into the map a few spawnpoint entities of sorts, and whenever Shub feels like it, she can do her roaring bit, and a couple of shamblers/vores spawn in.

You could also instead of telefragging her directly, make her tougher than that, and require 3 passes or so successfully through the slipgate to kill her (each non-killing one would take you back to the beginning of the winding path).

She could also fire a projectile from her gut using the teleport_train model, which emits lightning periodically from it like the Q2 bfg and impacts with multiple explosions.

Or have her do her roaring bit, and just spawn in the general area 15 or so lava balls which come down from on high at a fairly quick velocity.
RenegadeC
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Post by RenegadeC »

If you're required to telefrag her 3 times, make a small animation where the Quake guy cuts through her from the inside out complete with disgusting squishy sound :D
demnuh235
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Post by demnuh235 »

Maybe She could pull the player to Herself? Dangerous both because of lava and damage on touch. And running to find cover when she begins to attack would be quite a challenge :)
Dr. Shadowborg
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Post by Dr. Shadowborg »

demnuh235 wrote:Maybe She could pull the player to Herself? Dangerous both because of lava and damage on touch. And running to find cover when she begins to attack would be quite a challenge :)
I did this in the form of a black hole thing that she summons in my Hellsmash mod. :twisted:
siska.robert
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Post by siska.robert »

I never get, how actually you kill her... That flying thing, that teleports and you must tele-frag or something - very confusing.

On the other hand, I love Chthon! He's much better boss.
demnuh235
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Post by demnuh235 »

Dr. Shadowborg wrote:
demnuh235 wrote:Maybe She could pull the player to Herself? Dangerous both because of lava and damage on touch. And running to find cover when she begins to attack would be quite a challenge :)
I did this in the form of a black hole thing that she summons in my Hellsmash mod. :twisted:
I didn't know, but that's awesome. I gotta try this mod
Nahuel
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Location: mar del plata

Post by Nahuel »

Sandy Petersen knows about Cthulhu... he is a specialist in this matter. But SHUb of quake is a really shit!
hi, I am nahuel, I love quake and qc.
frag.machine
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Post by frag.machine »

ImageImageImage

Personally I'd prefer that Shub Niggurath were able to float over and spawn Dark Youngs to protect her.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
FrikaC
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Post by FrikaC »

Chillo made a great Darkyoung model for me a while back for my original SP episode that became the basis for Nepenthe. Sadly, I have since lost it. If you're out there an you have this model still, I'd love it back :(
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