Complete list of Quake bots

Discuss Artificial Intelligence and Bot programming.
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Chip
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Complete list of Quake bots

Post by Chip »

I want to add bots to my mod, I know about majority of Quake bots.

I want to make a list of all bots with personal suggestions. Feel free to add even the most obscure, alpha/beta quality bots.
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FrikaC
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Post by FrikaC »

If you want to add bots to your mod and not instead mod a bot's code base there's only three I know of:

FrikBot, GlacierBot (FrikBot based) and Tutorbot.

If you're open to using decompiled code there's also the Reaper and Zeus bots.

If you're open to modifying the bot's code base instead of adding to a mod, there's Frogbot.

If you're looking to play a bot and just imagining it working with your mod, there's Omicron & Cronos.

These are the only ones I know of. There are probably others.
Last edited by FrikaC on Tue May 31, 2011 4:14 pm, edited 1 time in total.
Dr. Shadowborg
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Post by Dr. Shadowborg »

Frikbot X all the way.

Plugs in easy, and generally is easily modified to do most things you'd want from normal FPS gameplay.

That said, somebody really needs to make a CTF version of this guy and actually RELEASE it.
Chip
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Post by Chip »

Thanks, I'll search them and make a list, and test them a bit.
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Baker
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Post by Baker »

[oops ... Frogbot was already mentioned but didn't see it at first .. still the extra info doesn't hurt ... ]

And Frogbot (Trinca with Spike's help made a massive QW package with a ton of map support. Although the Lightning Hunter/Monster Frikbot creation/assembly in recent times of ... I think 500 maps ... is a bigger now. Still I think the QW Frogbots mod supported like 100+ maps which was unheard of at the time).

And I think there is that engine side bot code called globot (?). I've seen it built into an obscure engine or 2, entirely engine-side from what I recall. An engine tutorial somewhere dead or very hard to find (archive.org) probably still exists ... although such a bot is probably outside the scope of what you are looking for.

Adding bot to support a mod really only leaves you with a single choice: Frikbot. First, it is easy and flexible. And well, the other ones are either closed source (or supposed to be, even though you can decompile) or complex (Frogbot's source code is ... uh ... "different looking" ... as an example).
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Chip
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Post by Chip »

Baker wrote: ... although such a bot is probably outside the scope of what you are looking for.

Adding bot to support a mod really only leaves you with a single choice: Frikbot.
First of all, I'm trying to document all existing Quake 1 bots, and make a wiki page for them.

Second, I'd like to include some bots into my mod, and it's gonna be Frikbot. I have worked with it before, and the code is clean and flexible. Thanks.
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goldenboy
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Post by goldenboy »

There is CTF support in RMQ, which uses FBX.

Little-known fact, sadly.
silverjoel
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Post by silverjoel »

Last edited by silverjoel on Wed Jun 01, 2011 4:43 pm, edited 1 time in total.
qbism
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Post by qbism »

Lightning Hunter just released V2 of Frikbot waypoint pack
http://www.quakeworld.nu/forum/viewtopic.php?pid=62456

The first time you see a Frikbot rocketjump to a red armor ledge, you might think it is about to accidentally off itself, but then
:?: :?: :shock: :shock: :!: :shock: :!: :D

Anyone know where to get the Glacierbot?
FrikaC
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Post by FrikaC »

I think that guy has spent more time working with the bot than I have..
Chip
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Post by Chip »

Thanks for the list, I'll try to compile this list and make a user-friendly review page with description, download and general help. Maybe some screenshots.
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Team Xlink
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Post by Team Xlink »

Theres GloBot.

Vengence R2 has the GloBot in it with better movement code if I recall correctly.

It also has an unfinished neural network.

I like the GloBot because its engine based.
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