simplifying mdl model (quake portal gun)

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
siska.robert
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Post by siska.robert »

And what about that Portal: The Flash Version? Was that OK? What the hell?

Do you have some particular example of Valve's fury?
frag.machine
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Post by frag.machine »

leileilol wrote:by the way, valve software in general is considered evile around these parts
Speak for yourself :roll:
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
ajay
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Post by ajay »

Although I think all Halflife games are overrated, they're still pretty good and Valve being held up as the originators of ideas/code is flawed, 2 things have swayed me recently about them: Portal (and, no, not totally original (but then how much is nowadays) but the flair and humour they put in that game won me over) and Steam: I'd not used Steam for years as my laptop struggled to play most games after 2000, but now I've a more up to date one I've rediscovered Steam and I just love it - especially the sales :)
siska.robert
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Post by siska.robert »

Hear everybody talking about second portal's co-op? My mod got it for years! :)
leileilol
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Post by leileilol »

Image
i should not be here
toneddu2000
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Post by toneddu2000 »

first screenshots. I'm quite a noob in texturing, but in my little spare time I did the best I can
628 tris


EDIT: I can't post images, [img] tag doesn't work, I post here just plain links

Image 1


Image 2


Image 3

RI-EDIT new screeshots - added metal details, normal map glow effect for rings (but only with blender shader. I tried with a glow texture but it doesn't work) and a little of reflection.

Image New 1

Image New 2
siska.robert
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Post by siska.robert »

toneddu2000 wrote:first screenshots. I'm quite a noob in texturing, but in my little spare time I did the best I can
628 tris
Cool, man! It sure look original. But may I suggest few changes?

First of all, this gun would be very hard to hold and aim with. Also, those blue strings look great, but we can save some triangles, when you join them to one.

I made this picture to illustrate, what I mean :)

http://img824.imageshack.us/img824/2221/shot1an.jpg.

But otherwise it looks very good. Thank you!
toneddu2000
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Post by toneddu2000 »

I'll try do the changes

EDIT:
new screenshots. Texturing unfinished.
Image 1
Image 2
Image 3
Image 4
siska.robert
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Post by siska.robert »

toneddu2000 wrote:I'll try do the changes

EDIT:
new screenshots. Texturing unfinished.
Image 1
Image 2
Image 3
Image 4
That, sir, is awesome! Are you gonna do some other changes? Because I think it's ready to be put in game!
toneddu2000
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Post by toneddu2000 »

I'm finishing the texture and refining uvs. What kind of license do you prefer? Gpl or Creative Commons Zero? For me it's not a problem, it depends under which license are submitted your works.

EDIT: for works I mean not code but of course textures, sound and models
siska.robert
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Post by siska.robert »

Currently, my whole mod is GPLv2, but I'm considering changing media licence to CC BY-NC or CC BY-NC-SA in next version.

EDIT: CC0 would be alright, too...
siska.robert
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Post by siska.robert »

BTW: I don't get that Charlie Adler reference at all. o_O
ceriux
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Post by ceriux »

i'm pretty sure that texture wont work with stock quake.
toneddu2000
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Post by toneddu2000 »

Version 1.0.0

done.

If you want animations, just ask
siska.robert
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Post by siska.robert »

Ok, here we go!
http://int21h.ic.cz/users/BOby/Portal/v_portal.mdl

It doesn't look as good as that blender original, but hey, it's quake! :)

Thanks, toneddu2000! Your gun will be included in next release.
Check out my moddb page, quakers!
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