What are you working on?
Hope you'll have some alpha or beta game 'til the Expo. Looks nice. What engine are you using? DP or some custom modified one?ceriux wrote:lol no making that ORPG i been talking bout since i got here.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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when loading the bsp it says something about missing textures for hlbsp. which the map works in fitz i already spoke with him. he needs help from someone doing debugging.
anyways, shacks for the slightly richer.
Tavern WIP
this ones a little large so im just going to post the link.
http://img819.imageshack.us/img819/5455/hlbsp.png
it has all 3 buildings.
market stall
Video
anyways, shacks for the slightly richer.
Tavern WIP
this ones a little large so im just going to post the link.
http://img819.imageshack.us/img819/5455/hlbsp.png
it has all 3 buildings.
market stall
Video
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- InsideQC Staff
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Yeah, highly portable is my priority, don't worry.
And you don't need to stuffcmd everything: you can simply build the hud in a regular .cfg file and simply "exec hud.cfg".
In the pic above, the map name, the BSP file, the player name and the health are read from the engine itself ($mapname, $bspname, $names[0] and $health). Also, there's a picture and a solid black strip (badly placed by me over the picture, not a bug ). You can set the strip color and/or alpha, and for text and pictures you can set alpha, too.
Now, I need to sleep a bit, I've been coding straight for like 8 hours
And you don't need to stuffcmd everything: you can simply build the hud in a regular .cfg file and simply "exec hud.cfg".
In the pic above, the map name, the BSP file, the player name and the health are read from the engine itself ($mapname, $bspname, $names[0] and $health). Also, there's a picture and a solid black strip (badly placed by me over the picture, not a bug ). You can set the strip color and/or alpha, and for text and pictures you can set alpha, too.
Now, I need to sleep a bit, I've been coding straight for like 8 hours
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
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Like a chest in a RPG, for example ? Yeah, with a bit of work it's quite possible. ATM I'm sticking to the available information in the standard status bar (plus some additional stuff like if you're in the intermission or if the -rogue/-hipnotic flags are set), but without breaking compatibility with standard protocol 15 you could check the unused positions into the cl.stats array for custom stuff and draw/print accordingly. Or, if you're doing something completely unrelated to Quake itself, you can just ignore the predefined for convenience engine variables ($health, $currentammo, etc) and look directly into the cl.stats ($stats[0], $stats[1], etc). What, where, when and how is drawn/printed in your HUD is up to you.ceriux wrote:will you be able to do things like visual inventories with this?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)