MP1: SoA - Laser Cannon Remodel - Need Assistance
MP1: SoA - Laser Cannon Remodel - Need Assistance
Hi there I have been doing a remodel of the Scourge of Armagon Laser Cannon - however I am HORRIBLE at unwrapping a model for skinning. I can do it sometimes but this model is just not working for me (unwrapping).
Was wondering if someone could help me out, I have it already split into groups which are colored.
http://quakeone.com/forums/quake-mod-re ... annon.html
This is my work in progress thread.
Was wondering if someone could help me out, I have it already split into groups which are colored.
http://quakeone.com/forums/quake-mod-re ... annon.html
This is my work in progress thread.
Thanks for the tip on Lith Unwrap - I ended up using a program called "Ultimate Unwrap" and did exactly what I needed
http://img217.imageshack.us/i/almostdonetexturing.jpg/
http://img217.imageshack.us/i/almostdonetexturing.jpg/
Paintshop Pro 7. I did use some of Quake Retexturing Project's textures as a base (to ensure it keeps the Quake look).
For the barrels - yeah they will animate like the original model - 2 lower barells fire together followed by top itself.
With Darkplaces - the red areas will glow in and out (shaders file) if all goes well. Since I have the mesh - making this effect by splitting the mesh into 2 texture areas - that will be easy.
For the barrels - yeah they will animate like the original model - 2 lower barells fire together followed by top itself.
With Darkplaces - the red areas will glow in and out (shaders file) if all goes well. Since I have the mesh - making this effect by splitting the mesh into 2 texture areas - that will be easy.
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- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Re-did the entire view model.
http://www.sendspace.com/file/4sxepq
It's a test version - uses the old firing animation of the old view model - so firing is wonky. Just compiled it so people can see it ingame and see the pickup model with the animated glowing shader.
More skinwork was done too. Need Darkplaces to use this as it uses the "framegroups" file. So if used in other engines may get glitches.[/u][/i]
http://www.sendspace.com/file/4sxepq
It's a test version - uses the old firing animation of the old view model - so firing is wonky. Just compiled it so people can see it ingame and see the pickup model with the animated glowing shader.
More skinwork was done too. Need Darkplaces to use this as it uses the "framegroups" file. So if used in other engines may get glitches.[/u][/i]